Files
MauMau-Server/Room/Room.cs
DTieman 694bc6147a
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Partial rewrite, missing:
- Correctly parsing incoming messages
- Sending the gamestate after relevant actions
2024-05-04 19:55:11 +02:00

100 lines
3.0 KiB
C#

using System.Net.WebSockets;
using System.Text.Json;
using System.Text.RegularExpressions;
using MauMau_Server.Websockets;
namespace MauMau_Server.Room;
public class Room
{
private readonly IRoomManager _roomManager;
private readonly string _roomId;
public readonly List<ConnectionInstance> Connections = new();
public ConnectionInstance? _host;
private readonly Chat.Chat _chat;
public RoomType _roomType;
public Room(IRoomManager roomManager, string roomId)
{
_roomManager = roomManager;
_chat = new Chat.Chat(this);
_roomType = new Lobby(this);
_roomId = roomId;
}
public async Task InstantiateConnection(WebSocket socket, string name)
{
var connection = AddConnection(socket, name);
_roomType.OnConnect(connection);
await HandleConnection(connection);
}
private async Task HandleConnection(ConnectionInstance connection)
{
var webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
while (!webSocketResponse.Result!.CloseStatus.HasValue)
{
var message = JsonSerializer.Deserialize<MessageDTO>(webSocketResponse.SlicedBuffer);
if (message.Type == "CHAT")
{
var cleanedMessage = StripHTML(message.Payload);
if (string.IsNullOrWhiteSpace(cleanedMessage)) cleanedMessage = "Mau!";
_chat.SendChatMessage(connection, cleanedMessage);
}
else
{
_roomType.OnMessage(connection, message.Payload);
}
webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
}
WebsocketManager.CloseAsync(connection.Socket, webSocketResponse.Result);
HandleDisconnect(connection);
}
private ConnectionInstance AddConnection(WebSocket socket, string name)
{
var connectionId = Guid.NewGuid().ToString();
var connection = new ConnectionInstance(name, connectionId, socket);
if (IsEmpty()) _host = connection;
Connections.Add(connection);
return connection;
}
private void HandleDisconnect(ConnectionInstance connection)
{
Connections.Remove(connection);
_roomType.OnDisconnect(connection);
if (IsEmpty())
{
_roomManager.RemoveRoom(_roomId);
}
else if (connection == _host)
{
_host = Connections.First();
}
}
public void BroadCast(RoomMessage message)
{
foreach (var connection in Connections)
{
connection.SendMessageAsync(JsonSerializer.Serialize(message));
}
}
public List<WebSocket> GetWebsockets()
{
return Connections.Select(connection => connection.Socket).ToList();
}
public bool IsEmpty()
{
return Connections.Count == 0;
}
private static string StripHTML(string input)
{
return Regex.Replace(input, "<.*?>", string.Empty);
}
}