Files
MauMau-Server/Mau/Deck.cs
DTieman 694bc6147a
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Partial rewrite, missing:
- Correctly parsing incoming messages
- Sending the gamestate after relevant actions
2024-05-04 19:55:11 +02:00

122 lines
3.1 KiB
C#

namespace MauMau_Server.Mau;
public class Deck
{
private List<Card> _unusedDeck = new();
private List<Card> _usedDeck = new();
/**
* <summary>
* Creates a new deck instance with a new shuffled set of cards
* </summary>
*/
public Deck()
{
CreateSet();
ShuffleDeck();
}
/**
* <summary>
* Adds the given card to the used cards deck.
* </summary>
* <param name="card">The card to add to the used cards deck.</param>
*/
public void AddCardToUsedDeck(Card card)
{
_usedDeck.Add(card);
}
/**
* <summary>
* Adds the given list of cards to the used cards deck.
* </summary>
* <param name="cards">The list of cards to add to the used cards deck.</param>
*/
public void AddCardsToUsedDeck(IEnumerable<Card> cards)
{
_usedDeck.AddRange(cards);
}
/**
* <summary>
* Creates a new deck of cards and adds them to the unused deck.
* </summary>
*/
private void CreateSet()
{
foreach (CardType cardType in Enum.GetValues(typeof(CardType)))
{
if (cardType == CardType.JOKER)
{
_unusedDeck.Add(new Card(cardType, CardValue.RED));
_unusedDeck.Add(new Card(cardType, CardValue.BLACK));
continue;
}
foreach (CardValue cardValue in Enum.GetValues(typeof(CardValue)))
{
if (cardValue is CardValue.RED or CardValue.BLACK) continue;
_unusedDeck.Add(new Card(cardType, cardValue));
}
}
}
/**
* <summary>
* Draws a card from the deck.
* If the deck is empty, the deck is reshuffled with <see cref="ReshuffleDeck"/>.
* </summary>
*/
public Card DrawCard()
{
if (_unusedDeck.Count == 0) ReshuffleDeck();
var card = _unusedDeck[0];
_unusedDeck.RemoveAt(0);
return card;
}
/**
* <summary>
* Take a given amount of cards from the deck. This method calls <see cref="DrawCard"/> for each card.
* </summary>
* <param name="amount">The amount of cards to draw from the deck.</param>
*/
public IEnumerable<Card> DrawCards(int amount)
{
var cards = new List<Card>();
for (var i = 0; i < amount; i++)
{
cards.Add(DrawCard());
}
return cards;
}
/**
* <summary>
* Moves all the used cards back to the unused deck and shuffles it.
* If there are no cards to reshuffle, a new set of cards is created and shuffled.
* </summary>
*/
private void ReshuffleDeck()
{
_unusedDeck.AddRange(_usedDeck);
_usedDeck.Clear();
if (_unusedDeck.Count == 0)
{
CreateSet();
}
ShuffleDeck();
}
/**
* <summary>
* Shuffles all the cards in the deck using the Fisher-Yates algorithm.
* </summary>
*/
private void ShuffleDeck()
{
_unusedDeck = _unusedDeck.OrderBy(x => Guid.NewGuid()).ToList();
}
}