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This commit is contained in:
DTieman
2024-05-05 17:08:02 +02:00
parent 694bc6147a
commit 90c9b0031c
20 changed files with 213 additions and 212 deletions

View File

@@ -1,33 +0,0 @@
using System.Text.Json;
using MauMau_Server.Websockets;
namespace MauMau_Server.Room.Chat;
public class Chat
{
private readonly Room _room;
public Chat(Room room)
{
_room = room;
}
public void SendChatMessage(ConnectionInstance connection, string message)
{
var chatMessage = new ChatMessage(connection.Name, message);
var formattedMessage = new MessageDTO("CHAT", JsonSerializer.Serialize(chatMessage));
WebsocketManager.BroadcastAsync(_room.GetWebsockets(), JsonSerializer.Serialize(formattedMessage));
}
}
public class ChatMessage
{
public string Sender { get; set; }
public string Message { get; set; }
public ChatMessage(string sender, string message)
{
Sender = sender;
Message = message;
}
}

View File

@@ -1,18 +0,0 @@
namespace MauMau_Server.Mau;
public class ChatOutput
{
public string PlayerName { get; set; }
public string Message { get; set; }
public ChatOutput(string playerName, string message)
{
PlayerName = playerName;
Message = message;
}
public ChatOutput()
{
}
}

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@@ -1,39 +1,33 @@
using MauMau_Server.Mau;
using MauMau_Server.Room.Messages;
using MauMau_Server.Websockets;
namespace MauMau_Server.Room;
public class Lobby : RoomType
{
private readonly Room _room;
public Lobby(Room room)
public Lobby(Room room) : base(room)
{
_room = room;
}
public Lobby(Room room, ConnectionInstance connection)
{
_room = room;
Console.WriteLine(connection.Name + " won the game!");
}
public void OnMessage(ConnectionInstance sender, string message)
public override void OnMessage(ConnectionInstance sender, RoomMessage<string> message)
{
// TODO: Add a way to change game settings
if (sender == _room._host)
if (message.Type == "LOBBY" && sender == _room.Host)
{
_room._roomType = new Game(_room, _room.Connections);
_room.RoomType = new Game(_room, _room.Connections);
}
}
public void OnConnect(ConnectionInstance connection)
public override void OnConnect(ConnectionInstance connection)
{
var roomMessage = new RoomMessage("LOBBY", MessageType.INFO, _room.Connections, connection.Name + " joined!");
var joinMessage = new JoinMessage(connection.Id, connection.Name + " has joined the room.");
_room.BroadCast(new RoomMessage<JoinMessage>("JOIN", joinMessage));
}
public void OnDisconnect(ConnectionInstance connection)
public override void OnDisconnect(ConnectionInstance connection)
{
throw new NotImplementedException();
var leaveMessage = new LeaveMessage(connection.Id, connection.Name + " has left the room.");
_room.BroadCast(new RoomMessage<LeaveMessage>("LEAVE", leaveMessage));
}
}

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@@ -0,0 +1,13 @@
namespace MauMau_Server.Room.Messages;
public class ChatMessage
{
public string Sender { get; set; }
public string Message { get; set; }
public ChatMessage(string sender, string message)
{
Sender = sender;
Message = message;
}
}

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@@ -0,0 +1,13 @@
namespace MauMau_Server.Room.Messages;
public class EndMessage
{
public Guid WinnerId { get; set; }
public string WinnerName { get; set; }
public EndMessage(Guid winnerId, string winnerName)
{
WinnerId = winnerId;
WinnerName = winnerName;
}
}

View File

@@ -0,0 +1,21 @@
namespace MauMau_Server.Room.Messages;
public class JoinMessage
{
public Guid Id { get; set; }
public string ChatMessage { get; set; }
public string? Data { get; set; }
public JoinMessage(Guid id, string chatMessage, string data)
{
Id = id;
ChatMessage = chatMessage;
Data = data;
}
public JoinMessage(Guid id, string chatMessage)
{
Id = id;
ChatMessage = chatMessage;
}
}

View File

@@ -0,0 +1,13 @@
namespace MauMau_Server.Room.Messages;
public class LeaveMessage
{
public Guid Id { get; set; }
public string ChatMessage { get; set; }
public LeaveMessage(Guid id, string chatMessage)
{
Id = id;
ChatMessage = chatMessage;
}
}

View File

@@ -1,6 +1,7 @@
using System.Net.WebSockets;
using System.Text.Json;
using System.Text.RegularExpressions;
using MauMau_Server.Room.Messages;
using MauMau_Server.Websockets;
namespace MauMau_Server.Room;
@@ -10,22 +11,24 @@ public class Room
private readonly IRoomManager _roomManager;
private readonly string _roomId;
public readonly List<ConnectionInstance> Connections = new();
public ConnectionInstance? _host;
private readonly Chat.Chat _chat;
public RoomType _roomType;
public ConnectionInstance? Host;
public RoomType RoomType;
public Room(IRoomManager roomManager, string roomId)
{
_roomManager = roomManager;
_chat = new Chat.Chat(this);
_roomType = new Lobby(this);
RoomType = new Lobby(this);
_roomId = roomId;
}
public async Task InstantiateConnection(WebSocket socket, string name)
{
var connection = AddConnection(socket, name);
_roomType.OnConnect(connection);
var connectionId = Guid.NewGuid();
var connection = new ConnectionInstance(name, connectionId, socket);
if (IsEmpty()) Host = connection;
Connections.Add(connection);
RoomType.OnConnect(connection);
await HandleConnection(connection);
}
@@ -34,16 +37,17 @@ public class Room
var webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
while (!webSocketResponse.Result!.CloseStatus.HasValue)
{
var message = JsonSerializer.Deserialize<MessageDTO>(webSocketResponse.SlicedBuffer);
var message = JsonSerializer.Deserialize<RoomMessage<string>>(webSocketResponse.SlicedBuffer);
if (message.Type == "CHAT")
{
var cleanedMessage = StripHTML(message.Payload);
var cleanedMessage = StripHTML(message.Data);
if (string.IsNullOrWhiteSpace(cleanedMessage)) cleanedMessage = "Mau!";
_chat.SendChatMessage(connection, cleanedMessage);
var chatMessage = new ChatMessage(connection.Name, cleanedMessage);
BroadCast(new RoomMessage<ChatMessage>("CHAT", chatMessage));
}
else
{
_roomType.OnMessage(connection, message.Payload);
RoomType.OnMessage(connection, message);
}
webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
@@ -52,30 +56,23 @@ public class Room
HandleDisconnect(connection);
}
private ConnectionInstance AddConnection(WebSocket socket, string name)
{
var connectionId = Guid.NewGuid().ToString();
var connection = new ConnectionInstance(name, connectionId, socket);
if (IsEmpty()) _host = connection;
Connections.Add(connection);
return connection;
}
private void HandleDisconnect(ConnectionInstance connection)
{
Connections.Remove(connection);
_roomType.OnDisconnect(connection);
RoomType.OnDisconnect(connection);
if (IsEmpty())
{
_roomManager.RemoveRoom(_roomId);
return;
}
else if (connection == _host)
if (connection == Host)
{
_host = Connections.First();
Host = Connections.First();
}
}
public void BroadCast(RoomMessage message)
public void BroadCast<T>(RoomMessage<T> message)
{
foreach (var connection in Connections)
{
@@ -83,11 +80,6 @@ public class Room
}
}
public List<WebSocket> GetWebsockets()
{
return Connections.Select(connection => connection.Socket).ToList();
}
public bool IsEmpty()
{
return Connections.Count == 0;

View File

@@ -1,39 +1,20 @@
using MauMau_Server.Websockets;
using Newtonsoft.Json;
namespace MauMau_Server.Room;
public class RoomMessage
public class RoomMessage<T>
{
public string CurrentRoomType;
public string? MessageType;
public List<string> JoinedPlayers;
public string? Message;
public RoomMessage(string currentRoomType, IEnumerable<ConnectionInstance> joinedPlayers, string? message)
public string Type { get; set; }
public string Data { get; set; }
public RoomMessage(string type, T data)
{
CurrentRoomType = currentRoomType;
JoinedPlayers = GetNamesFromConnections(joinedPlayers);
Message = message;
Type = type;
Data = JsonConvert.SerializeObject(data);
}
public RoomMessage(string currentRoomType, MessageType messageType, IEnumerable<ConnectionInstance> joinedPlayers, string? message)
public RoomMessage()
{
CurrentRoomType = currentRoomType;
MessageType = messageType.ToString();
JoinedPlayers = GetNamesFromConnections(joinedPlayers);
Message = message;
}
private static List<string> GetNamesFromConnections(IEnumerable<ConnectionInstance> connections)
{
return connections.Select(player => player.Name).ToList();
}
}
public enum MessageType
{
INFO,
SUCCES,
WARNING,
ERROR
}

View File

@@ -18,7 +18,7 @@ public abstract class RoomType
* <param name="sender">The ConnectionInstance that sent the message</param>
* <param name="message">The message received</param>
*/
public abstract void OnMessage(ConnectionInstance sender, string message);
public abstract void OnMessage(ConnectionInstance sender, RoomMessage<string> message);
/**
* <summary>