Game seems to work
This commit is contained in:
@@ -1,33 +0,0 @@
|
||||
using System.Text.Json;
|
||||
using MauMau_Server.Websockets;
|
||||
|
||||
namespace MauMau_Server.Room.Chat;
|
||||
|
||||
public class Chat
|
||||
{
|
||||
private readonly Room _room;
|
||||
|
||||
public Chat(Room room)
|
||||
{
|
||||
_room = room;
|
||||
}
|
||||
|
||||
public void SendChatMessage(ConnectionInstance connection, string message)
|
||||
{
|
||||
var chatMessage = new ChatMessage(connection.Name, message);
|
||||
var formattedMessage = new MessageDTO("CHAT", JsonSerializer.Serialize(chatMessage));
|
||||
WebsocketManager.BroadcastAsync(_room.GetWebsockets(), JsonSerializer.Serialize(formattedMessage));
|
||||
}
|
||||
}
|
||||
|
||||
public class ChatMessage
|
||||
{
|
||||
public string Sender { get; set; }
|
||||
public string Message { get; set; }
|
||||
|
||||
public ChatMessage(string sender, string message)
|
||||
{
|
||||
Sender = sender;
|
||||
Message = message;
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
namespace MauMau_Server.Mau;
|
||||
|
||||
public class ChatOutput
|
||||
{
|
||||
public string PlayerName { get; set; }
|
||||
public string Message { get; set; }
|
||||
|
||||
public ChatOutput(string playerName, string message)
|
||||
{
|
||||
PlayerName = playerName;
|
||||
Message = message;
|
||||
}
|
||||
|
||||
public ChatOutput()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,39 +1,33 @@
|
||||
using MauMau_Server.Mau;
|
||||
using MauMau_Server.Room.Messages;
|
||||
using MauMau_Server.Websockets;
|
||||
|
||||
namespace MauMau_Server.Room;
|
||||
|
||||
public class Lobby : RoomType
|
||||
{
|
||||
private readonly Room _room;
|
||||
|
||||
public Lobby(Room room)
|
||||
public Lobby(Room room) : base(room)
|
||||
{
|
||||
_room = room;
|
||||
}
|
||||
|
||||
public Lobby(Room room, ConnectionInstance connection)
|
||||
{
|
||||
_room = room;
|
||||
Console.WriteLine(connection.Name + " won the game!");
|
||||
}
|
||||
|
||||
public void OnMessage(ConnectionInstance sender, string message)
|
||||
public override void OnMessage(ConnectionInstance sender, RoomMessage<string> message)
|
||||
{
|
||||
// TODO: Add a way to change game settings
|
||||
if (sender == _room._host)
|
||||
if (message.Type == "LOBBY" && sender == _room.Host)
|
||||
{
|
||||
_room._roomType = new Game(_room, _room.Connections);
|
||||
_room.RoomType = new Game(_room, _room.Connections);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnConnect(ConnectionInstance connection)
|
||||
public override void OnConnect(ConnectionInstance connection)
|
||||
{
|
||||
var roomMessage = new RoomMessage("LOBBY", MessageType.INFO, _room.Connections, connection.Name + " joined!");
|
||||
var joinMessage = new JoinMessage(connection.Id, connection.Name + " has joined the room.");
|
||||
_room.BroadCast(new RoomMessage<JoinMessage>("JOIN", joinMessage));
|
||||
}
|
||||
|
||||
public void OnDisconnect(ConnectionInstance connection)
|
||||
public override void OnDisconnect(ConnectionInstance connection)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
var leaveMessage = new LeaveMessage(connection.Id, connection.Name + " has left the room.");
|
||||
_room.BroadCast(new RoomMessage<LeaveMessage>("LEAVE", leaveMessage));
|
||||
}
|
||||
}
|
||||
13
Room/Messages/ChatMessage.cs
Normal file
13
Room/Messages/ChatMessage.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
namespace MauMau_Server.Room.Messages;
|
||||
|
||||
public class ChatMessage
|
||||
{
|
||||
public string Sender { get; set; }
|
||||
public string Message { get; set; }
|
||||
|
||||
public ChatMessage(string sender, string message)
|
||||
{
|
||||
Sender = sender;
|
||||
Message = message;
|
||||
}
|
||||
}
|
||||
13
Room/Messages/EndMessage.cs
Normal file
13
Room/Messages/EndMessage.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
namespace MauMau_Server.Room.Messages;
|
||||
|
||||
public class EndMessage
|
||||
{
|
||||
public Guid WinnerId { get; set; }
|
||||
public string WinnerName { get; set; }
|
||||
|
||||
public EndMessage(Guid winnerId, string winnerName)
|
||||
{
|
||||
WinnerId = winnerId;
|
||||
WinnerName = winnerName;
|
||||
}
|
||||
}
|
||||
21
Room/Messages/JoinMessage.cs
Normal file
21
Room/Messages/JoinMessage.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
namespace MauMau_Server.Room.Messages;
|
||||
|
||||
public class JoinMessage
|
||||
{
|
||||
public Guid Id { get; set; }
|
||||
public string ChatMessage { get; set; }
|
||||
public string? Data { get; set; }
|
||||
|
||||
public JoinMessage(Guid id, string chatMessage, string data)
|
||||
{
|
||||
Id = id;
|
||||
ChatMessage = chatMessage;
|
||||
Data = data;
|
||||
}
|
||||
|
||||
public JoinMessage(Guid id, string chatMessage)
|
||||
{
|
||||
Id = id;
|
||||
ChatMessage = chatMessage;
|
||||
}
|
||||
}
|
||||
13
Room/Messages/LeaveMessage.cs
Normal file
13
Room/Messages/LeaveMessage.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
namespace MauMau_Server.Room.Messages;
|
||||
|
||||
public class LeaveMessage
|
||||
{
|
||||
public Guid Id { get; set; }
|
||||
public string ChatMessage { get; set; }
|
||||
|
||||
public LeaveMessage(Guid id, string chatMessage)
|
||||
{
|
||||
Id = id;
|
||||
ChatMessage = chatMessage;
|
||||
}
|
||||
}
|
||||
50
Room/Room.cs
50
Room/Room.cs
@@ -1,6 +1,7 @@
|
||||
using System.Net.WebSockets;
|
||||
using System.Text.Json;
|
||||
using System.Text.RegularExpressions;
|
||||
using MauMau_Server.Room.Messages;
|
||||
using MauMau_Server.Websockets;
|
||||
|
||||
namespace MauMau_Server.Room;
|
||||
@@ -10,22 +11,24 @@ public class Room
|
||||
private readonly IRoomManager _roomManager;
|
||||
private readonly string _roomId;
|
||||
public readonly List<ConnectionInstance> Connections = new();
|
||||
public ConnectionInstance? _host;
|
||||
private readonly Chat.Chat _chat;
|
||||
public RoomType _roomType;
|
||||
public ConnectionInstance? Host;
|
||||
public RoomType RoomType;
|
||||
|
||||
public Room(IRoomManager roomManager, string roomId)
|
||||
{
|
||||
_roomManager = roomManager;
|
||||
_chat = new Chat.Chat(this);
|
||||
_roomType = new Lobby(this);
|
||||
RoomType = new Lobby(this);
|
||||
_roomId = roomId;
|
||||
}
|
||||
|
||||
public async Task InstantiateConnection(WebSocket socket, string name)
|
||||
{
|
||||
var connection = AddConnection(socket, name);
|
||||
_roomType.OnConnect(connection);
|
||||
var connectionId = Guid.NewGuid();
|
||||
var connection = new ConnectionInstance(name, connectionId, socket);
|
||||
if (IsEmpty()) Host = connection;
|
||||
Connections.Add(connection);
|
||||
|
||||
RoomType.OnConnect(connection);
|
||||
await HandleConnection(connection);
|
||||
}
|
||||
|
||||
@@ -34,16 +37,17 @@ public class Room
|
||||
var webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
|
||||
while (!webSocketResponse.Result!.CloseStatus.HasValue)
|
||||
{
|
||||
var message = JsonSerializer.Deserialize<MessageDTO>(webSocketResponse.SlicedBuffer);
|
||||
var message = JsonSerializer.Deserialize<RoomMessage<string>>(webSocketResponse.SlicedBuffer);
|
||||
if (message.Type == "CHAT")
|
||||
{
|
||||
var cleanedMessage = StripHTML(message.Payload);
|
||||
var cleanedMessage = StripHTML(message.Data);
|
||||
if (string.IsNullOrWhiteSpace(cleanedMessage)) cleanedMessage = "Mau!";
|
||||
_chat.SendChatMessage(connection, cleanedMessage);
|
||||
var chatMessage = new ChatMessage(connection.Name, cleanedMessage);
|
||||
BroadCast(new RoomMessage<ChatMessage>("CHAT", chatMessage));
|
||||
}
|
||||
else
|
||||
{
|
||||
_roomType.OnMessage(connection, message.Payload);
|
||||
RoomType.OnMessage(connection, message);
|
||||
}
|
||||
|
||||
webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
|
||||
@@ -52,30 +56,23 @@ public class Room
|
||||
HandleDisconnect(connection);
|
||||
}
|
||||
|
||||
private ConnectionInstance AddConnection(WebSocket socket, string name)
|
||||
{
|
||||
var connectionId = Guid.NewGuid().ToString();
|
||||
var connection = new ConnectionInstance(name, connectionId, socket);
|
||||
if (IsEmpty()) _host = connection;
|
||||
Connections.Add(connection);
|
||||
return connection;
|
||||
}
|
||||
|
||||
private void HandleDisconnect(ConnectionInstance connection)
|
||||
{
|
||||
Connections.Remove(connection);
|
||||
_roomType.OnDisconnect(connection);
|
||||
RoomType.OnDisconnect(connection);
|
||||
if (IsEmpty())
|
||||
{
|
||||
_roomManager.RemoveRoom(_roomId);
|
||||
return;
|
||||
}
|
||||
else if (connection == _host)
|
||||
|
||||
if (connection == Host)
|
||||
{
|
||||
_host = Connections.First();
|
||||
Host = Connections.First();
|
||||
}
|
||||
}
|
||||
|
||||
public void BroadCast(RoomMessage message)
|
||||
public void BroadCast<T>(RoomMessage<T> message)
|
||||
{
|
||||
foreach (var connection in Connections)
|
||||
{
|
||||
@@ -83,11 +80,6 @@ public class Room
|
||||
}
|
||||
}
|
||||
|
||||
public List<WebSocket> GetWebsockets()
|
||||
{
|
||||
return Connections.Select(connection => connection.Socket).ToList();
|
||||
}
|
||||
|
||||
public bool IsEmpty()
|
||||
{
|
||||
return Connections.Count == 0;
|
||||
|
||||
@@ -1,39 +1,20 @@
|
||||
using MauMau_Server.Websockets;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MauMau_Server.Room;
|
||||
|
||||
public class RoomMessage
|
||||
public class RoomMessage<T>
|
||||
{
|
||||
public string CurrentRoomType;
|
||||
public string? MessageType;
|
||||
public List<string> JoinedPlayers;
|
||||
public string? Message;
|
||||
|
||||
public RoomMessage(string currentRoomType, IEnumerable<ConnectionInstance> joinedPlayers, string? message)
|
||||
public string Type { get; set; }
|
||||
public string Data { get; set; }
|
||||
|
||||
public RoomMessage(string type, T data)
|
||||
{
|
||||
CurrentRoomType = currentRoomType;
|
||||
JoinedPlayers = GetNamesFromConnections(joinedPlayers);
|
||||
Message = message;
|
||||
Type = type;
|
||||
Data = JsonConvert.SerializeObject(data);
|
||||
}
|
||||
|
||||
public RoomMessage(string currentRoomType, MessageType messageType, IEnumerable<ConnectionInstance> joinedPlayers, string? message)
|
||||
public RoomMessage()
|
||||
{
|
||||
CurrentRoomType = currentRoomType;
|
||||
MessageType = messageType.ToString();
|
||||
JoinedPlayers = GetNamesFromConnections(joinedPlayers);
|
||||
Message = message;
|
||||
|
||||
}
|
||||
|
||||
private static List<string> GetNamesFromConnections(IEnumerable<ConnectionInstance> connections)
|
||||
{
|
||||
return connections.Select(player => player.Name).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
public enum MessageType
|
||||
{
|
||||
INFO,
|
||||
SUCCES,
|
||||
WARNING,
|
||||
ERROR
|
||||
}
|
||||
@@ -18,7 +18,7 @@ public abstract class RoomType
|
||||
* <param name="sender">The ConnectionInstance that sent the message</param>
|
||||
* <param name="message">The message received</param>
|
||||
*/
|
||||
public abstract void OnMessage(ConnectionInstance sender, string message);
|
||||
public abstract void OnMessage(ConnectionInstance sender, RoomMessage<string> message);
|
||||
|
||||
/**
|
||||
* <summary>
|
||||
|
||||
Reference in New Issue
Block a user