Better lobby system
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This commit is contained in:
DTieman
2024-04-22 21:51:35 +02:00
parent 3c2032a800
commit 0c2cb8272d
3 changed files with 99 additions and 26 deletions

View File

@@ -10,9 +10,11 @@ public class Game
public List<Player> Players = new();
public Player CurrentPlayer;
public int TurnDirection = 1;
private readonly Room _room;
public Game()
public Game(Room room)
{
_room = room;
CurrentCard = Deck.DrawCard();
Deck.AddCardToUsedDeck(CurrentCard);
}
@@ -57,10 +59,10 @@ public class Game
{
break;
}
CurrentCard = new Card(cardType, CardValue.JACK);
CurrentPlayer.State = PlayerState.WAIT;
CurrentPlayer = CurrentCard.CardType == CardType.JOKER ? GetNextPlayer() : GetNextPlayer(2);
CurrentPlayer = CurrentCard.CardType == CardType.JOKER ? GetNextPlayer(2) : GetNextPlayer();
CurrentPlayer.State = PlayerState.TURN;
CurrentCard = new Card(cardType, CardValue.JACK);
break;
case "DRAW":
if (player.State != PlayerState.TURN)
@@ -79,6 +81,11 @@ public class Game
Deck.AddCardToUsedDeck(card);
hand.Remove(GetSameCardFromHand(hand, card));
CurrentCard = card;
if (hand.Count == 0)
{
_room.EndGame(player);
return;
}
HandleNextPlayer(card);
}
@@ -106,24 +113,20 @@ public class Game
{
nextPlayer.Hand.Add(drawnCard);
}
CurrentPlayer.State = PlayerState.WAIT;
CurrentPlayer = GetNextPlayer(2);
CurrentPlayer.State = PlayerState.TURN;
HandleNextPlayer(CurrentPlayer, GetNextPlayer(2));
break;
}
case CardValue.SEVEN:
case CardValue.KING:
break;
case CardValue.EIGHT:
CurrentPlayer.State = PlayerState.WAIT;
CurrentPlayer = GetNextPlayer(2);
CurrentPlayer.State = PlayerState.TURN;
HandleNextPlayer(CurrentPlayer, GetNextPlayer(2));
break;
case CardValue.ACE:
if (Players.Count > 2)
{
TurnDirection *= -1;
CurrentPlayer = GetNextPlayer();
HandleNextPlayer(CurrentPlayer, GetNextPlayer());
}
break;
case CardValue.JACK:
@@ -137,17 +140,22 @@ public class Game
case CardValue.TEN:
case CardValue.QUEEN:
default:
CurrentPlayer = GetNextPlayer();
HandleNextPlayer(CurrentPlayer, GetNextPlayer());
break;
}
}
private void HandleNextPlayer(Player current, Player next)
{
current.State = PlayerState.WAIT;
next.State = PlayerState.TURN;
CurrentPlayer = next;
}
private void DrawCard(Player player)
{
player.Hand.Add(Deck.DrawCard());
CurrentPlayer = GetNextPlayer();
player.State = PlayerState.WAIT;
CurrentPlayer.State = PlayerState.TURN;
HandleNextPlayer(player, GetNextPlayer());
}
private Player GetNextPlayer(int numberOfPlayers = 1)

View File

@@ -15,7 +15,7 @@ public class Chat
public void SendChatMessage(ConnectionInstance connection, string message)
{
var chatMessage = new ChatMessage(DateTime.UtcNow, connection.Name, message);
var chatMessage = new ChatMessage(connection.Name, message);
var formattedMessage = new MessageDTO("CHAT", JsonSerializer.Serialize(chatMessage));
WebsocketManager.BroadcastAsync(_room.GetWebsockets(), JsonSerializer.Serialize(formattedMessage));
}
@@ -23,13 +23,11 @@ public class Chat
public class ChatMessage
{
public DateTime Time { get; set; }
public string Sender { get; set; }
public string Message { get; set; }
public ChatMessage(DateTime dateTime, string sender, string message)
public ChatMessage(string sender, string message)
{
Time = dateTime;
Sender = sender;
Message = message;
}

View File

@@ -10,9 +10,10 @@ public class Room
private readonly IRoomManager _roomManager;
private readonly string _roomId;
private readonly List<ConnectionInstance> _connections = new();
private ConnectionInstance _host;
private ConnectionInstance? _host;
private readonly Chat _chat;
private readonly Game _game = new();
private Game? _game;
private RoomState _state = RoomState.LOBBY;
public Room(IRoomManager roomManager, string roomId)
{
@@ -24,14 +25,13 @@ public class Room
public async Task InstantiateConnection(WebSocket socket, string name)
{
var connection = AddConnection(socket, name);
if (IsEmpty()) _host = connection;
_game.AddPlayerToGame(connection);
_game?.AddPlayerToGame(connection);
await HandleConnection(connection);
}
private async Task HandleConnection(ConnectionInstance connection)
{
BroadcastGameState();
BroadcastState();
var webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
while (!webSocketResponse.Result!.CloseStatus.HasValue)
{
@@ -40,6 +40,7 @@ public class Room
{
case "GAME":
{
if (_state != RoomState.GAME) break;
var gameInput = JsonSerializer.Deserialize<ActionDTO>(message.Payload);
_game.HandleAction(connection.ConnectionId, gameInput);
break;
@@ -54,9 +55,17 @@ public class Room
_chat.SendChatMessage(connection, cleanedMessage);
break;
}
case "LOBBY":
{
if (connection.ConnectionId == _host?.ConnectionId)
{
ChangeLobbyState(RoomState.GAME);
}
break;
}
}
BroadcastGameState();
BroadcastState();
webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
}
WebsocketManager.CloseAsync(connection.Socket, webSocketResponse.Result);
@@ -67,6 +76,7 @@ public class Room
{
var connectionId = Guid.NewGuid().ToString();
var connection = new ConnectionInstance(name, connectionId, socket);
if (IsEmpty()) _host = connection;
_connections.Add(connection);
return connection;
}
@@ -78,6 +88,10 @@ public class Room
private void BroadcastGameState()
{
if (_game == null)
{
return;
}
foreach (var connection in _connections)
{
var gameState = new GameState(_game, connection.ConnectionId);
@@ -86,10 +100,50 @@ public class Room
}
}
private void BroadcastState()
{
switch (_state)
{
case RoomState.LOBBY:
var message = new MessageDTO("LOBBY", JsonSerializer.Serialize("a"));
WebsocketManager.BroadcastAsync(GetWebsockets(), JsonSerializer.Serialize(message));
break;
case RoomState.GAME:
BroadcastGameState();
break;
default:
//
break;
}
}
private void ChangeLobbyState(RoomState targetState)
{
switch (targetState)
{
case RoomState.LOBBY:
_state = RoomState.LOBBY;
_game = null;
break;
case RoomState.GAME:
{
_state = RoomState.GAME;
_game = new Game(this);
foreach (var connectionInstance in _connections)
{
_game.AddPlayerToGame(connectionInstance);
}
break;
}
default:
throw new ArgumentOutOfRangeException(nameof(targetState), targetState, null);
}
}
private void HandleDisconnect(string socketId)
{
RemoveConnection(socketId);
_game.RemovePlayer(socketId);
_game?.RemovePlayer(socketId);
if (IsEmpty())
{
_roomManager.RemoveRoom(_roomId);
@@ -112,6 +166,19 @@ public class Room
private static string StripHTML(string input)
{
return Regex.Replace(input, "<.*?>", String.Empty);
return Regex.Replace(input, "<.*?>", string.Empty);
}
public void EndGame(Player player)
{
var message = new MessageDTO("END", JsonSerializer.Serialize(new PlayerDTO(player)));
WebsocketManager.BroadcastAsync(GetWebsockets(), JsonSerializer.Serialize(message));
ChangeLobbyState(RoomState.LOBBY);
}
}
public enum RoomState
{
LOBBY,
GAME
}