43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
namespace MauMau_Server.Mau;
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public class GameState
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{
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public PlayerDTO Me { get; set; }
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public string MyState { get; set; }
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public List<string> Hand { get; set; } = new();
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public string CurrentCard { get; set; }
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public PlayerDTO CurrentPlayer { get; set; }
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public List<PlayerDTO> Players { get; set; } = new();
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public GameState(Player me, Card currentCard, Player currentPlayer, List<Player> others)
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{
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Me = new PlayerDTO(me);
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MyState = me.State.ToString();
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foreach (var card in me.Hand)
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{
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Hand.Add(card.ToString());
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}
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foreach (var player in others)
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{
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Players.Add(new PlayerDTO(player));
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}
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CurrentCard = currentCard.ToString();
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CurrentPlayer = new PlayerDTO(currentPlayer);
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}
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}
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public class PlayerDTO
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{
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public string Name { get; set; }
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public string Id { get; set; }
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public int CardsLeft { get; set; }
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public PlayerDTO(Player player)
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{
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Name = player.Connection.Name;
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Id = player.Connection.Id.ToString();
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CardsLeft = player.Hand.Count;
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}
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} |