Files
MauMau-Server/Room/Room.cs
DTieman d51df88fec
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Garbage collection setup that might be needed later
2024-04-19 23:05:56 +02:00

106 lines
3.2 KiB
C#

using System.Net.WebSockets;
using System.Text.Json;
using MauMau_Server.Mau;
namespace MauMau_Server.Websockets;
public class Room
{
private readonly IRoomManager _roomManager;
private readonly string _roomId;
private readonly List<ConnectionInstance> _connections = new();
private ConnectionInstance _host;
private readonly Chat _chat;
private readonly Game _game = new();
public Room(IRoomManager roomManager, string roomId)
{
_roomManager = roomManager;
_chat = new Chat(this);
_roomId = roomId;
}
public async Task InstantiateConnection(WebSocket socket)
{
var connection = AddConnection(socket);
if (IsEmpty()) _host = connection;
_game.AddPlayerToGame(connection);
await HandleConnection(connection);
}
private async Task HandleConnection(ConnectionInstance connection)
{
BroadcastGameState();
var webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
while (!webSocketResponse.Result!.CloseStatus.HasValue)
{
var message = JsonSerializer.Deserialize<MessageDTO>(webSocketResponse.SlicedBuffer);
switch (message.Type)
{
case "GAME":
{
var gameInput = JsonSerializer.Deserialize<ActionDTO>(message.Payload);
_game.HandleAction(connection.ConnectionId, gameInput);
break;
}
case "CHAT":
{
_chat.SendChatMessage(connection.ConnectionId, message.Payload);
break;
}
}
BroadcastGameState();
webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
}
WebsocketManager.CloseAsync(connection.Socket, webSocketResponse.Result);
HandleDisconnect(connection.ConnectionId);
}
private ConnectionInstance AddConnection(WebSocket socket)
{
var connectionId = Guid.NewGuid().ToString();
var connection = new ConnectionInstance(connectionId, socket);
_connections.Add(connection);
return connection;
}
private void RemoveConnection(string socketId)
{
_connections.RemoveAll(connection => connection.ConnectionId == socketId);
}
private void BroadcastGameState()
{
foreach (var connection in _connections)
{
var gameState = new GameState(_game, connection.ConnectionId);
var message = new MessageDTO("GAME", JsonSerializer.Serialize(gameState));
WebsocketManager.SendAsync(connection.Socket, JsonSerializer.Serialize(message));
}
}
private void HandleDisconnect(string socketId)
{
RemoveConnection(socketId);
_game.RemovePlayer(socketId);
if (IsEmpty())
{
_roomManager.RemoveRoom(_roomId);
}
else if (socketId == _host.ConnectionId)
{
_host = _connections.First();
}
}
public List<WebSocket> GetWebsockets()
{
return _connections.Select(connection => connection.Socket).ToList();
}
public bool IsEmpty()
{
return _connections.Count == 0;
}
}