Files
MauMau-Server/Room/RoomType.cs
DTieman 694bc6147a
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Partial rewrite, missing:
- Correctly parsing incoming messages
- Sending the gamestate after relevant actions
2024-05-04 19:55:11 +02:00

38 lines
1.2 KiB
C#

using MauMau_Server.Websockets;
namespace MauMau_Server.Room;
public abstract class RoomType
{
protected readonly Room _room;
protected RoomType(Room room)
{
_room = room;
}
/**
* <summary>
* This method is called when a message is received from a ConnectionInstance
* </summary>
* <param name="sender">The ConnectionInstance that sent the message</param>
* <param name="message">The message received</param>
*/
public abstract void OnMessage(ConnectionInstance sender, string message);
/**
* <summary>
* This method is called when a new ConnectionInstance is added to the Room.
* </summary>
* <param name="connection">The ConnectionInstance that was added to the Room</param>
*/
public abstract void OnConnect(ConnectionInstance connection);
/**
* <summary>
* This method is called when a ConnectionInstance is either removed from the Room or the ConnectionInstance's WebSocket is closed.
* </summary>
* <param name="connection">The ConnectionInstance that was removed from the Room</param>
*/
public abstract void OnDisconnect(ConnectionInstance connection);
}