Files
MauMau-Server/Websockets/Room.cs
2023-03-16 15:20:28 +01:00

88 lines
2.7 KiB
C#

using System.Net.WebSockets;
using System.Text;
using System.Text.Json;
using MauMau_Server.Mau;
namespace MauMau_Server.Websockets;
public class Room
{
private readonly Dictionary<string, WebSocket> _connections = new();
private readonly Deck _deck = new();
private Card currentCard;
private List<Card> hand = new();
public async Task InstantiateConnection(WebSocket socket)
{
var socketId = AddConnection(socket);
await HandleConnection(socket, socketId);
}
private async Task HandleConnection(WebSocket socket, string socketId)
{
hand = _deck.DrawCards(8);
SendAsync(socket, JsonSerializer.Serialize(new HandDTO(hand)));
var buffer = EmptyBuffer();
var result = await ReceiveAsync(socket, buffer);
while (!result.CloseStatus.HasValue)
{
var slicedBuffer = buffer[0..result.Count];
var playedCard = JsonSerializer.Deserialize<CardDTO>(slicedBuffer).ToCard();
BroadcastAsync(JsonSerializer.Serialize(playedCard.ToString()));
SendAsync(socket, JsonSerializer.Serialize(new HandDTO(hand)));
buffer = EmptyBuffer();
result = await ReceiveAsync(socket, buffer);
}
await socket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription, CancellationToken.None);
RemoveConnection(socketId);
}
private string AddConnection(WebSocket socket)
{
var socketId = Guid.NewGuid().ToString();
_connections.Add(socketId, socket);
return socketId;
}
public WebSocket GetConnection(string socketId)
{
return _connections[socketId];
}
public Dictionary<string, WebSocket> GetAllConnections()
{
return _connections;
}
public void RemoveConnection(string socketId)
{
_connections.Remove(socketId);
}
private async Task<WebSocketReceiveResult?> ReceiveAsync(WebSocket webSocket, byte[] buffer)
{
var arraySegment = new ArraySegment<byte>(buffer);
var result = await webSocket.ReceiveAsync(arraySegment, CancellationToken.None);
return result;
}
private void BroadcastAsync(string message)
{
foreach (var (id, socket) in GetAllConnections())
{
SendAsync(socket, message);
}
}
private void SendAsync(WebSocket socket, string message)
{
var bytes = Encoding.Default.GetBytes(message);
var arraySegment = new ArraySegment<byte>(bytes);
socket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
}
private static byte[] EmptyBuffer()
{
return new byte[4096];
}
}