namespace MauMau_Server.Mau; public class GameState { public PlayerDTO Me { get; set; } public string CurrentState { get; set; } public List Hand { get; set; } = new(); public string CurrentCard { get; set; } public PlayerDTO CurrentPlayer { get; set; } public List Players { get; set; } = new(); public GameState(Game game, string playerId) { var p = game.GetPlayer(playerId); Me = new PlayerDTO(game.GetPlayer(playerId)); CurrentState = p.State.ToString(); foreach (var card in p.Hand) { Hand.Add(card.ToString()); } foreach (var player in game.Players) { Players.Add(new PlayerDTO(player)); } CurrentCard = game.CurrentCard.ToString(); CurrentPlayer = new PlayerDTO(game.CurrentPlayer); } } public class PlayerDTO { public string Name { get; set; } public string Id { get; set; } public PlayerDTO(Player player) { Name = player.Connection.Name; Id = player.Connection.ConnectionId; } }