using MauMau_Server.Websockets; namespace MauMau_Server.Mau; public class Player { public ConnectionInstance Connection { get; set; } public PlayerState State { get; set; } = PlayerState.WAIT; public List Hand { get; set; } = new(); public Player(ConnectionInstance connection) { Connection = connection; } public bool IsMe(string playerId) => Connection.ConnectionId == playerId; }