using MauMau_Server.Websockets; namespace MauMau_Server.Mau; public class Player { public ConnectionInstance Connection { get; set; } public PlayerState State { get; set; } = PlayerState.WAIT; public List Hand { get; set; } = new(); public Player(ConnectionInstance connection) { Connection = connection; } public void GiveCard(Card card) { Hand.Add(card); } public void GiveCards(IEnumerable cards) { Hand.AddRange(cards); } public Card? TakeCardFromHand(Card card) { return Hand.FirstOrDefault(handCard => handCard.IsSameCard(card)); } public bool IsMe(Guid playerId) => Connection.Id == playerId; public bool CanPlayCard(Card currentCard) { return Hand.Any(card => card.CanBePlayedOn(currentCard)); } }