developmaunt -> mauster #1

Merged
DTieman merged 6 commits from developmaunt into mauster 2024-04-24 18:05:31 +00:00
13 changed files with 267 additions and 54 deletions

View File

@@ -1,4 +1,5 @@
using System.Text.Json; using System.Text;
using System.Text.Json;
using MauMau_Server.Websockets; using MauMau_Server.Websockets;
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
@@ -24,26 +25,27 @@ public class RoomController : ControllerBase
return Ok(rooms); return Ok(rooms);
} }
[HttpGet("{id}")] [HttpGet("{id}/{name}")]
public async Task ConnectToRoom(string id) public async Task ConnectToRoom(string id, string name)
{ {
if (HttpContext.WebSockets.IsWebSocketRequest) var response = HttpContext.Response;
if (!HttpContext.WebSockets.IsWebSocketRequest)
{ {
if (_roomManager.RoomExists(id)) response.StatusCode = 400;
{ await response.BodyWriter.WriteAsync("Request is not a websocket request"u8.ToArray());
using var webSocket = await HttpContext.WebSockets.AcceptWebSocketAsync(); return;
var room = _roomManager.GetRoom(id);
await room.InstantiateConnection(webSocket);
}
else
{
HttpContext.Response.StatusCode = 404;
}
} }
else
if (!_roomManager.RoomExists(id))
{ {
HttpContext.Response.StatusCode = 400; response.StatusCode = 404;
await response.BodyWriter.WriteAsync("Room could not be found"u8.ToArray());
return;
} }
using var webSocket = await HttpContext.WebSockets.AcceptWebSocketAsync();
var room = _roomManager.GetRoom(id);
await room.InstantiateConnection(webSocket, name);
} }
[HttpPost] [HttpPost]

View File

@@ -30,7 +30,8 @@ public enum CardType
SPADES, SPADES,
HEARTS, HEARTS,
DIAMONDS, DIAMONDS,
CLUBS CLUBS,
JOKER
} }
public enum CardValue public enum CardValue
@@ -47,5 +48,7 @@ public enum CardValue
JACK, JACK,
QUEEN, QUEEN,
KING, KING,
ACE ACE,
RED,
BLACK
} }

View File

@@ -6,15 +6,27 @@ public class Deck
public List<Card> UsedDeck = new(); public List<Card> UsedDeck = new();
public Deck() public Deck()
{
CreateSet();
ShuffleDeck();
}
private void CreateSet()
{ {
foreach (CardType cardType in Enum.GetValues(typeof(CardType))) foreach (CardType cardType in Enum.GetValues(typeof(CardType)))
{ {
if (cardType == CardType.JOKER)
{
UnusedDeck.Add(new Card(cardType, CardValue.RED));
UnusedDeck.Add(new Card(cardType, CardValue.BLACK));
continue;
}
foreach (CardValue cardValue in Enum.GetValues(typeof(CardValue))) foreach (CardValue cardValue in Enum.GetValues(typeof(CardValue)))
{ {
if (cardValue is CardValue.RED or CardValue.BLACK) continue;
UnusedDeck.Add(new Card(cardType, cardValue)); UnusedDeck.Add(new Card(cardType, cardValue));
} }
} }
ShuffleDeck();
} }
public List<Card> GetUnusedDeck() public List<Card> GetUnusedDeck()
@@ -49,6 +61,12 @@ public class Deck
{ {
UnusedDeck.AddRange(UsedDeck); UnusedDeck.AddRange(UsedDeck);
UsedDeck.Clear(); UsedDeck.Clear();
if (UnusedDeck.Count == 0)
{
CreateSet();
}
ShuffleDeck(); ShuffleDeck();
} }

View File

@@ -1,5 +1,4 @@
using System.Net.WebSockets; using System.Text.Json;
using System.Text.Json;
using MauMau_Server.Websockets; using MauMau_Server.Websockets;
namespace MauMau_Server.Mau; namespace MauMau_Server.Mau;
@@ -11,9 +10,11 @@ public class Game
public List<Player> Players = new(); public List<Player> Players = new();
public Player CurrentPlayer; public Player CurrentPlayer;
public int TurnDirection = 1; public int TurnDirection = 1;
private readonly Room _room;
public Game() public Game(Room room)
{ {
_room = room;
CurrentCard = Deck.DrawCard(); CurrentCard = Deck.DrawCard();
Deck.AddCardToUsedDeck(CurrentCard); Deck.AddCardToUsedDeck(CurrentCard);
} }
@@ -25,7 +26,9 @@ public class Game
Hand = Deck.DrawCards(8) Hand = Deck.DrawCards(8)
}; };
Players.Add(player); Players.Add(player);
if (Players.Count == 1) CurrentPlayer = player; if (Players.Count > 1) return;
CurrentPlayer = player;
CurrentPlayer.State = PlayerState.TURN;
} }
public void RemovePlayer(string playerId) public void RemovePlayer(string playerId)
@@ -42,11 +45,30 @@ public class Game
{ {
case "PLAYCARD": case "PLAYCARD":
{ {
if (player.State != PlayerState.TURN)
{
break;
}
var card = JsonSerializer.Deserialize<CardDTO>(action.Data).ToCard(); var card = JsonSerializer.Deserialize<CardDTO>(action.Data).ToCard();
PlayCard(player, card); PlayCard(player, card);
break; break;
} }
case "CHOOSE":
var choice = action.Data;
if (!Enum.TryParse(choice, out CardType cardType))
{
break;
}
CurrentPlayer.State = PlayerState.WAIT;
CurrentPlayer = CurrentCard.CardType == CardType.JOKER ? GetNextPlayer(2) : GetNextPlayer();
CurrentPlayer.State = PlayerState.TURN;
CurrentCard = new Card(cardType, CardValue.JACK);
break;
case "DRAW": case "DRAW":
if (player.State != PlayerState.TURN)
{
break;
}
DrawCard(player); DrawCard(player);
break; break;
} }
@@ -59,6 +81,11 @@ public class Game
Deck.AddCardToUsedDeck(card); Deck.AddCardToUsedDeck(card);
hand.Remove(GetSameCardFromHand(hand, card)); hand.Remove(GetSameCardFromHand(hand, card));
CurrentCard = card; CurrentCard = card;
if (hand.Count == 0)
{
_room.EndGame(player);
return;
}
HandleNextPlayer(card); HandleNextPlayer(card);
} }
@@ -66,6 +93,18 @@ public class Game
{ {
switch (card.CardValue) switch (card.CardValue)
{ {
case CardValue.RED:
case CardValue.BLACK:
{
var nextPlayer = GetNextPlayer();
var cardsToDraw = Deck.DrawCards(5);
foreach (var drawnCard in cardsToDraw)
{
nextPlayer.Hand.Add(drawnCard);
}
CurrentPlayer.State = PlayerState.CHOOSE;
break;
}
case CardValue.TWO: case CardValue.TWO:
{ {
var nextPlayer = GetNextPlayer(); var nextPlayer = GetNextPlayer();
@@ -74,40 +113,49 @@ public class Game
{ {
nextPlayer.Hand.Add(drawnCard); nextPlayer.Hand.Add(drawnCard);
} }
CurrentPlayer = GetNextPlayer(2); HandleNextPlayer(CurrentPlayer, GetNextPlayer(2));
break; break;
} }
case CardValue.SEVEN: case CardValue.SEVEN:
case CardValue.KING: case CardValue.KING:
break; break;
case CardValue.EIGHT: case CardValue.EIGHT:
CurrentPlayer = GetNextPlayer(2); HandleNextPlayer(CurrentPlayer, GetNextPlayer(2));
break; break;
case CardValue.ACE: case CardValue.ACE:
if (Players.Count > 2) if (Players.Count > 2)
{ {
TurnDirection *= -1; TurnDirection *= -1;
CurrentPlayer = GetNextPlayer(); HandleNextPlayer(CurrentPlayer, GetNextPlayer());
} }
break; break;
case CardValue.JACK:
CurrentPlayer.State = PlayerState.CHOOSE;
break;
case CardValue.THREE: case CardValue.THREE:
case CardValue.FOUR: case CardValue.FOUR:
case CardValue.FIVE: case CardValue.FIVE:
case CardValue.SIX: case CardValue.SIX:
case CardValue.NINE: case CardValue.NINE:
case CardValue.TEN: case CardValue.TEN:
case CardValue.JACK:
case CardValue.QUEEN: case CardValue.QUEEN:
default: default:
CurrentPlayer = GetNextPlayer(); HandleNextPlayer(CurrentPlayer, GetNextPlayer());
break; break;
} }
} }
private void HandleNextPlayer(Player current, Player next)
{
current.State = PlayerState.WAIT;
next.State = PlayerState.TURN;
CurrentPlayer = next;
}
private void DrawCard(Player player) private void DrawCard(Player player)
{ {
player.Hand.Add(Deck.DrawCard()); player.Hand.Add(Deck.DrawCard());
CurrentPlayer = GetNextPlayer(); HandleNextPlayer(player, GetNextPlayer());
} }
private Player GetNextPlayer(int numberOfPlayers = 1) private Player GetNextPlayer(int numberOfPlayers = 1)
@@ -135,7 +183,7 @@ public class Game
private static bool IsCardPlayable(Card currentCard, Card playedCard) private static bool IsCardPlayable(Card currentCard, Card playedCard)
{ {
return IsSameCardType(currentCard, playedCard) || IsSameCardValue(currentCard, playedCard); return IsSameCardType(currentCard, playedCard) || IsSameCardValue(currentCard, playedCard) || playedCard.CardType == CardType.JOKER;
} }
private static bool IsCardInHand(IEnumerable<Card> hand, Card card) private static bool IsCardInHand(IEnumerable<Card> hand, Card card)

View File

@@ -2,16 +2,18 @@
public class GameState public class GameState
{ {
public string PlayerName { get; set; } public PlayerDTO Me { get; set; }
public string CurrentState { get; set; }
public List<string> Hand { get; set; } = new(); public List<string> Hand { get; set; } = new();
public string CurrentCard { get; set; } public string CurrentCard { get; set; }
public string CurrentPlayer { get; set; } public PlayerDTO CurrentPlayer { get; set; }
public List<string> Players { get; set; } = new(); public List<PlayerDTO> Players { get; set; } = new();
public GameState(Game game, string playerId) public GameState(Game game, string playerId)
{ {
var p = game.GetPlayer(playerId); var p = game.GetPlayer(playerId);
PlayerName = p.Connection.ConnectionId; Me = new PlayerDTO(game.GetPlayer(playerId));
CurrentState = p.State.ToString();
foreach (var card in p.Hand) foreach (var card in p.Hand)
{ {
Hand.Add(card.ToString()); Hand.Add(card.ToString());
@@ -19,10 +21,24 @@ public class GameState
foreach (var player in game.Players) foreach (var player in game.Players)
{ {
Players.Add(player.Connection.ConnectionId); Players.Add(new PlayerDTO(player));
} }
CurrentCard = game.CurrentCard.ToString(); CurrentCard = game.CurrentCard.ToString();
CurrentPlayer = game.CurrentPlayer.Connection.ConnectionId;; CurrentPlayer = new PlayerDTO(game.CurrentPlayer);
}
}
public class PlayerDTO
{
public string Name { get; set; }
public string Id { get; set; }
public int CardsLeft { get; set; }
public PlayerDTO(Player player)
{
Name = player.Connection.Name;
Id = player.Connection.ConnectionId;
CardsLeft = player.Hand.Count;
} }
} }

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@@ -1,11 +1,11 @@
using System.Net.WebSockets; using MauMau_Server.Websockets;
using MauMau_Server.Websockets;
namespace MauMau_Server.Mau; namespace MauMau_Server.Mau;
public class Player public class Player
{ {
public ConnectionInstance Connection { get; set; } public ConnectionInstance Connection { get; set; }
public PlayerState State { get; set; } = PlayerState.WAIT;
public List<Card> Hand { get; set; } = new(); public List<Card> Hand { get; set; } = new();
public Player(ConnectionInstance connection) public Player(ConnectionInstance connection)

8
Mau/PlayerState.cs Normal file
View File

@@ -0,0 +1,8 @@
namespace MauMau_Server.Mau;
public enum PlayerState
{
TURN,
CHOOSE,
WAIT
}

View File

@@ -7,6 +7,8 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Hangfire.Core" Version="1.8.12" />
<PackageReference Include="Hangfire.MemoryStorage" Version="1.8.0" />
<PackageReference Include="Microsoft.AspNet.SignalR" Version="2.4.3" /> <PackageReference Include="Microsoft.AspNet.SignalR" Version="2.4.3" />
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="7.0.3" /> <PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="7.0.3" />
<PackageReference Include="Swashbuckle.AspNetCore" Version="6.4.0" /> <PackageReference Include="Swashbuckle.AspNetCore" Version="6.4.0" />

View File

@@ -1,3 +1,5 @@
using Hangfire;
using Hangfire.MemoryStorage;
using MauMau_Server.Websockets; using MauMau_Server.Websockets;
var builder = WebApplication.CreateBuilder(args); var builder = WebApplication.CreateBuilder(args);
@@ -9,6 +11,14 @@ services.AddControllers();
services.AddEndpointsApiExplorer(); services.AddEndpointsApiExplorer();
services.AddSwaggerGen(); services.AddSwaggerGen();
services.AddScoped<IRoomManager, RoomManager>(); services.AddScoped<IRoomManager, RoomManager>();
// var roomManager = services.BuildServiceProvider().GetRequiredService<IRoomManager>();
//
// services.AddHangfire((sp, config) =>
// {
// config.UseRecommendedSerializerSettings();
// config.UseMemoryStorage();
// });
// services.AddHangfireServer();
var app = builder.Build(); var app = builder.Build();
@@ -26,6 +36,9 @@ var webSocketOptions = new WebSocketOptions()
app.UseWebSockets(webSocketOptions); app.UseWebSockets(webSocketOptions);
// var recurringJobManager = app.Services.GetRequiredService<IRecurringJobManagerV2>();
// recurringJobManager.AddOrUpdate("1", () => roomManager.ClearGhostRooms(), Cron.Hourly);
app.UseCors(policyBuilder => app.UseCors(policyBuilder =>
{ {
policyBuilder.AllowAnyOrigin(); policyBuilder.AllowAnyOrigin();

View File

@@ -13,10 +13,22 @@ public class Chat
_room = room; _room = room;
} }
public void SendChatMessage(string connectionId, string message) public void SendChatMessage(ConnectionInstance connection, string message)
{ {
var chatMessage = new ChatOutput(connectionId, message); var chatMessage = new ChatMessage(connection.Name, message);
var formattedMessage = new MessageDTO("CHAT", JsonSerializer.Serialize(chatMessage)); var formattedMessage = new MessageDTO("CHAT", JsonSerializer.Serialize(chatMessage));
WebsocketManager.BroadcastAsync(_room.GetWebsockets(), JsonSerializer.Serialize(formattedMessage)); WebsocketManager.BroadcastAsync(_room.GetWebsockets(), JsonSerializer.Serialize(formattedMessage));
} }
}
public class ChatMessage
{
public string Sender { get; set; }
public string Message { get; set; }
public ChatMessage(string sender, string message)
{
Sender = sender;
Message = message;
}
} }

View File

@@ -1,5 +1,6 @@
using System.Net.WebSockets; using System.Net.WebSockets;
using System.Text.Json; using System.Text.Json;
using System.Text.RegularExpressions;
using MauMau_Server.Mau; using MauMau_Server.Mau;
namespace MauMau_Server.Websockets; namespace MauMau_Server.Websockets;
@@ -9,9 +10,10 @@ public class Room
private readonly IRoomManager _roomManager; private readonly IRoomManager _roomManager;
private readonly string _roomId; private readonly string _roomId;
private readonly List<ConnectionInstance> _connections = new(); private readonly List<ConnectionInstance> _connections = new();
private ConnectionInstance _host; private ConnectionInstance? _host;
private readonly Chat _chat; private readonly Chat _chat;
private readonly Game _game = new(); private Game? _game;
private RoomState _state = RoomState.LOBBY;
public Room(IRoomManager roomManager, string roomId) public Room(IRoomManager roomManager, string roomId)
{ {
@@ -20,17 +22,16 @@ public class Room
_roomId = roomId; _roomId = roomId;
} }
public async Task InstantiateConnection(WebSocket socket) public async Task InstantiateConnection(WebSocket socket, string name)
{ {
var connection = AddConnection(socket); var connection = AddConnection(socket, name);
if (IsEmpty()) _host = connection; _game?.AddPlayerToGame(connection);
_game.AddPlayerToGame(connection);
await HandleConnection(connection); await HandleConnection(connection);
} }
private async Task HandleConnection(ConnectionInstance connection) private async Task HandleConnection(ConnectionInstance connection)
{ {
BroadcastGameState(); BroadcastState();
var webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket); var webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
while (!webSocketResponse.Result!.CloseStatus.HasValue) while (!webSocketResponse.Result!.CloseStatus.HasValue)
{ {
@@ -39,28 +40,43 @@ public class Room
{ {
case "GAME": case "GAME":
{ {
if (_state != RoomState.GAME) break;
var gameInput = JsonSerializer.Deserialize<ActionDTO>(message.Payload); var gameInput = JsonSerializer.Deserialize<ActionDTO>(message.Payload);
_game.HandleAction(connection.ConnectionId, gameInput); _game.HandleAction(connection.ConnectionId, gameInput);
break; break;
} }
case "CHAT": case "CHAT":
{ {
_chat.SendChatMessage(connection.ConnectionId, message.Payload); var cleanedMessage = StripHTML(message.Payload);
if (string.IsNullOrWhiteSpace(cleanedMessage))
{
cleanedMessage = "Mau!";
};
_chat.SendChatMessage(connection, cleanedMessage);
break;
}
case "LOBBY":
{
if (connection.ConnectionId == _host?.ConnectionId)
{
ChangeLobbyState(RoomState.GAME);
}
break; break;
} }
} }
BroadcastGameState(); BroadcastState();
webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket); webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
} }
WebsocketManager.CloseAsync(connection.Socket, webSocketResponse.Result); WebsocketManager.CloseAsync(connection.Socket, webSocketResponse.Result);
HandleDisconnect(connection.ConnectionId); HandleDisconnect(connection.ConnectionId);
} }
private ConnectionInstance AddConnection(WebSocket socket) private ConnectionInstance AddConnection(WebSocket socket, string name)
{ {
var connectionId = Guid.NewGuid().ToString(); var connectionId = Guid.NewGuid().ToString();
var connection = new ConnectionInstance(connectionId, socket); var connection = new ConnectionInstance(name, connectionId, socket);
if (IsEmpty()) _host = connection;
_connections.Add(connection); _connections.Add(connection);
return connection; return connection;
} }
@@ -72,6 +88,10 @@ public class Room
private void BroadcastGameState() private void BroadcastGameState()
{ {
if (_game == null)
{
return;
}
foreach (var connection in _connections) foreach (var connection in _connections)
{ {
var gameState = new GameState(_game, connection.ConnectionId); var gameState = new GameState(_game, connection.ConnectionId);
@@ -80,10 +100,50 @@ public class Room
} }
} }
private void BroadcastState()
{
switch (_state)
{
case RoomState.LOBBY:
var message = new MessageDTO("LOBBY", JsonSerializer.Serialize("a"));
WebsocketManager.BroadcastAsync(GetWebsockets(), JsonSerializer.Serialize(message));
break;
case RoomState.GAME:
BroadcastGameState();
break;
default:
//
break;
}
}
private void ChangeLobbyState(RoomState targetState)
{
switch (targetState)
{
case RoomState.LOBBY:
_state = RoomState.LOBBY;
_game = null;
break;
case RoomState.GAME:
{
_state = RoomState.GAME;
_game = new Game(this);
foreach (var connectionInstance in _connections)
{
_game.AddPlayerToGame(connectionInstance);
}
break;
}
default:
throw new ArgumentOutOfRangeException(nameof(targetState), targetState, null);
}
}
private void HandleDisconnect(string socketId) private void HandleDisconnect(string socketId)
{ {
RemoveConnection(socketId); RemoveConnection(socketId);
_game.RemovePlayer(socketId); _game?.RemovePlayer(socketId);
if (IsEmpty()) if (IsEmpty())
{ {
_roomManager.RemoveRoom(_roomId); _roomManager.RemoveRoom(_roomId);
@@ -99,8 +159,26 @@ public class Room
return _connections.Select(connection => connection.Socket).ToList(); return _connections.Select(connection => connection.Socket).ToList();
} }
private bool IsEmpty() public bool IsEmpty()
{ {
return _connections.Count == 0; return _connections.Count == 0;
} }
private static string StripHTML(string input)
{
return Regex.Replace(input, "<.*?>", string.Empty);
}
public void EndGame(Player player)
{
var message = new MessageDTO("END", JsonSerializer.Serialize(new PlayerDTO(player)));
WebsocketManager.BroadcastAsync(GetWebsockets(), JsonSerializer.Serialize(message));
ChangeLobbyState(RoomState.LOBBY);
}
}
public enum RoomState
{
LOBBY,
GAME
} }

View File

@@ -31,6 +31,16 @@ public class RoomManager : IRoomManager
{ {
return Rooms.ContainsKey(roomId); return Rooms.ContainsKey(roomId);
} }
public void ClearGhostRooms()
{
var ghostRooms = Rooms.Where(room => room.Value.IsEmpty());
foreach (var room in ghostRooms)
{
GC.Collect(GC.GetGeneration(room.Value));
RemoveRoom(room.Key);
}
}
} }
public interface IRoomManager public interface IRoomManager
@@ -40,4 +50,5 @@ public interface IRoomManager
public List<string> GetAllRooms(); public List<string> GetAllRooms();
public void RemoveRoom(string roomId); public void RemoveRoom(string roomId);
public bool RoomExists(string roomId); public bool RoomExists(string roomId);
public void ClearGhostRooms();
} }

View File

@@ -4,11 +4,13 @@ namespace MauMau_Server.Websockets;
public class ConnectionInstance public class ConnectionInstance
{ {
public string Name { get; set; }
public string ConnectionId { get; set; } public string ConnectionId { get; set; }
public WebSocket Socket { get; set; } public WebSocket Socket { get; set; }
public ConnectionInstance(string connectionId, WebSocket socket) public ConnectionInstance(string name, string connectionId, WebSocket socket)
{ {
Name = name;
ConnectionId = connectionId; ConnectionId = connectionId;
Socket = socket; Socket = socket;
} }