refactor and chat base

This commit is contained in:
2023-04-22 12:42:02 +02:00
parent 2c7e7303bc
commit e4769d4b99
11 changed files with 231 additions and 144 deletions

View File

@@ -1,5 +1,6 @@
using System.Net.WebSockets;
using System.Text.Json;
using MauMau_Server.Websockets;
namespace MauMau_Server.Mau;
@@ -17,9 +18,9 @@ public class Game
Deck.AddCardToUsedDeck(CurrentCard);
}
public void AddPlayerToGame(string playerId, WebSocket socket)
public void AddPlayerToGame(ConnectionInstance connection)
{
var player = new Player("Koetje " + playerId.Split('-')[0], playerId, socket)
var player = new Player(connection)
{
Hand = Deck.DrawCards(8)
};

View File

@@ -11,7 +11,7 @@ public class GameState
public GameState(Game game, string playerId)
{
var p = game.GetPlayer(playerId);
PlayerName = p.Name;
PlayerName = p.Connection.ConnectionId;
foreach (var card in p.Hand)
{
Hand.Add(card.ToString());
@@ -19,10 +19,10 @@ public class GameState
foreach (var player in game.Players)
{
Players.Add(player.Name);
Players.Add(p.Connection.ConnectionId);
}
CurrentCard = game.CurrentCard.ToString();
CurrentPlayer = game.CurrentPlayer.Name;
CurrentPlayer = game.CurrentPlayer.Connection.ConnectionId;;
}
}

View File

@@ -1,20 +1,17 @@
using System.Net.WebSockets;
using MauMau_Server.Websockets;
namespace MauMau_Server.Mau;
public class Player
{
public string Name { get; set; }
public string PlayerId { get; set; }
public WebSocket Socket { get; set; }
public ConnectionInstance Connection { get; set; }
public List<Card> Hand { get; set; } = new();
public Player(string name, string playerId, WebSocket socket)
public Player(ConnectionInstance connection)
{
Name = name;
PlayerId = playerId;
Socket = socket;
Connection = connection;
}
public bool IsMe(string playerId) => PlayerId == playerId;
public bool IsMe(string playerId) => Connection.ConnectionId == playerId;
}

22
Room/Chat/Chat.cs Normal file
View File

@@ -0,0 +1,22 @@
using System.Net.WebSockets;
using System.Text.Json;
using MauMau_Server.Websockets;
namespace MauMau_Server.Mau;
public class Chat
{
private readonly Room _room;
public Chat(Room room)
{
_room = room;
}
public void SendChatMessage(string connectionId, string message)
{
var chatMessage = new ChatOutput(connectionId, message);
var formattedMessage = new MessageDTO("CHAT", JsonSerializer.Serialize(chatMessage));
WebsocketManager.BroadcastAsync(_room.GetWebsockets(), JsonSerializer.Serialize(formattedMessage));
}
}

18
Room/Chat/ChatOutput.cs Normal file
View File

@@ -0,0 +1,18 @@
namespace MauMau_Server.Mau;
public class ChatOutput
{
public string Playername { get; set; }
public string Message { get; set; }
public ChatOutput(string playername, string message)
{
Playername = playername;
Message = message;
}
public ChatOutput()
{
}
}

18
Room/MessageDTO.cs Normal file
View File

@@ -0,0 +1,18 @@
namespace MauMau_Server.Mau;
public class MessageDTO
{
public string Type { get; set; }
public string Payload { get; set; }
public MessageDTO(string type, string payload)
{
Type = type;
Payload = payload;
}
public MessageDTO()
{
}
}

125
Room/Room.cs Normal file
View File

@@ -0,0 +1,125 @@
using System.Collections;
using System.Net.WebSockets;
using System.Text;
using System.Text.Json;
using MauMau_Server.Mau;
namespace MauMau_Server.Websockets;
public class Room
{
private readonly IRoomManager _roomManager;
private readonly string _roomId;
private readonly List<ConnectionInstance> _connections = new();
private ConnectionInstance _host;
private readonly Chat _chat;
private readonly Game _game = new();
public Room(IRoomManager roomManager, string roomId)
{
_roomManager = roomManager;
_chat = new Chat(this);
_roomId = roomId;
}
public async Task InstantiateConnection(WebSocket socket)
{
var connection = AddConnection(socket);
if (IsEmpty()) _host = connection;
_game.AddPlayerToGame(connection);
await HandleConnection(connection.Socket, connection.ConnectionId);
}
private async Task HandleConnection(WebSocket webSocket, string connectionId)
{
BroadcastGameState();
var buffer = EmptyBuffer();
var result = await ReceiveAsync(webSocket, buffer);
while (!result.CloseStatus.HasValue)
{
var slicedBuffer = buffer[0..result.Count];
Console.WriteLine(Encoding.UTF8.GetString(slicedBuffer));
var message = JsonSerializer.Deserialize<MessageDTO>(slicedBuffer);
switch (message.Type)
{
case "GAME":
{
var gameInput = JsonSerializer.Deserialize<ActionDTO>(message.Payload);
_game.HandleAction(connectionId, gameInput);
break;
}
case "CHAT":
{
_chat.SendChatMessage(connectionId, message.Payload);
break;
}
}
BroadcastGameState();
buffer = EmptyBuffer();
result = await ReceiveAsync(webSocket, buffer);
}
await webSocket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription,
CancellationToken.None);
HandleDisconnect(connectionId);
}
private ConnectionInstance AddConnection(WebSocket socket)
{
var connectionId = Guid.NewGuid().ToString();
var connection = new ConnectionInstance(connectionId, socket);
_connections.Add(connection);
return connection;
}
public void RemoveConnection(string socketId)
{
_connections.RemoveAll(connection => connection.ConnectionId == socketId);
}
private static async Task<WebSocketReceiveResult?> ReceiveAsync(WebSocket webSocket, byte[] buffer)
{
var arraySegment = new ArraySegment<byte>(buffer);
var result = await webSocket.ReceiveAsync(arraySegment, CancellationToken.None);
return result;
}
private void BroadcastGameState()
{
foreach (var connection in _connections)
{
var gameState = new GameState(_game, connection.ConnectionId);
var message = new MessageDTO("GAME", JsonSerializer.Serialize(gameState));
WebsocketManager.SendAsync(connection.Socket, JsonSerializer.Serialize(message));
}
}
private void HandleDisconnect(string socketId)
{
RemoveConnection(socketId);
_game.RemovePlayer(socketId);
if (IsEmpty())
{
_roomManager.RemoveRoom(_roomId);
}
else if (socketId == _host.ConnectionId)
{
_host = _connections.First();
}
}
public List<WebSocket> GetWebsockets()
{
return _connections.Select(connection => connection.Socket).ToList();
}
private static byte[] EmptyBuffer()
{
return new byte[4096];
}
public bool IsEmpty()
{
return _connections.Count == 0;
}
}

View File

@@ -0,0 +1,15 @@
using System.Net.WebSockets;
namespace MauMau_Server.Websockets;
public class ConnectionInstance
{
public string ConnectionId { get; set; }
public WebSocket Socket { get; set; }
public ConnectionInstance(string connectionId, WebSocket socket)
{
ConnectionId = connectionId;
Socket = socket;
}
}

View File

@@ -1,131 +0,0 @@
using System.Collections;
using System.Net.WebSockets;
using System.Text;
using System.Text.Json;
using MauMau_Server.Mau;
namespace MauMau_Server.Websockets;
public class Room
{
private readonly IRoomManager _roomManager;
private readonly string _roomId;
private readonly Dictionary<string, WebSocket> _connections = new();
private string _host;
private readonly Game _game = new();
public Room(IRoomManager roomManager, string roomId)
{
_roomManager = roomManager;
_roomId = roomId;
}
public async Task InstantiateConnection(WebSocket socket)
{
var socketId = AddConnection(socket);
await HandleConnection(socket, socketId);
}
private async Task HandleConnection(WebSocket socket, string socketId)
{
BroadcastGameState();
var buffer = EmptyBuffer();
var result = await ReceiveAsync(socket, buffer);
while (!result.CloseStatus.HasValue)
{
var slicedBuffer = buffer[0..result.Count];
var action = JsonSerializer.Deserialize<ActionDTO>(slicedBuffer);
_game.HandleAction(socketId, action);
BroadcastGameState();
buffer = EmptyBuffer();
result = await ReceiveAsync(socket, buffer);
}
await socket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription, CancellationToken.None);
HandleDisconnect(socketId);
}
private string AddConnection(WebSocket socket)
{
var socketId = Guid.NewGuid().ToString();
if (_connections.Count == 0)
{
_host = socketId;
}
_connections.Add(socketId, socket);
_game.AddPlayerToGame(socketId, socket);
return socketId;
}
public WebSocket GetConnection(string socketId)
{
return _connections[socketId];
}
public Dictionary<string, WebSocket> GetAllConnections()
{
return _connections;
}
public void RemoveConnection(string socketId)
{
_connections.Remove(socketId);
}
private static async Task<WebSocketReceiveResult?> ReceiveAsync(WebSocket webSocket, byte[] buffer)
{
var arraySegment = new ArraySegment<byte>(buffer);
var result = await webSocket.ReceiveAsync(arraySegment, CancellationToken.None);
return result;
}
private void BroadcastGameState()
{
foreach (var (id, socket) in GetAllConnections())
{
var gameState = new GameState(_game, id);
var message = JsonSerializer.Serialize(gameState);
SendAsync(socket, message);
}
}
private void BroadcastAsync(string message)
{
foreach (var (id, socket) in GetAllConnections())
{
SendAsync(socket, message);
}
}
private static void SendAsync(WebSocket socket, string message)
{
var bytes = Encoding.Default.GetBytes(message);
var arraySegment = new ArraySegment<byte>(bytes);
socket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
}
private void HandleDisconnect(string socketId)
{
RemoveConnection(socketId);
_game.RemovePlayer(socketId);
if (IsEmpty())
{
_roomManager.RemoveRoom(_roomId);
}
else if (socketId == _host)
{
_host = _connections.First().Key;
}
}
private static byte[] EmptyBuffer()
{
return new byte[4096];
}
public bool IsEmpty()
{
return _connections.Count == 0;
}
}

View File

@@ -0,0 +1,22 @@
using System.Net.WebSockets;
using System.Text;
namespace MauMau_Server.Websockets;
public static class WebsocketManager
{
public static void SendAsync(WebSocket socket, string message)
{
var bytes = Encoding.Default.GetBytes(message);
var arraySegment = new ArraySegment<byte>(bytes);
socket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
}
public static void BroadcastAsync(List<WebSocket> sockets, string message)
{
foreach (var socket in sockets)
{
SendAsync(socket, message);
}
}
}