refactor and chat base
This commit is contained in:
@@ -1,5 +1,6 @@
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using System.Net.WebSockets;
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using System.Text.Json;
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using MauMau_Server.Websockets;
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namespace MauMau_Server.Mau;
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@@ -17,9 +18,9 @@ public class Game
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Deck.AddCardToUsedDeck(CurrentCard);
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}
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public void AddPlayerToGame(string playerId, WebSocket socket)
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public void AddPlayerToGame(ConnectionInstance connection)
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{
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var player = new Player("Koetje " + playerId.Split('-')[0], playerId, socket)
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var player = new Player(connection)
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{
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Hand = Deck.DrawCards(8)
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};
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@@ -11,7 +11,7 @@ public class GameState
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public GameState(Game game, string playerId)
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{
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var p = game.GetPlayer(playerId);
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PlayerName = p.Name;
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PlayerName = p.Connection.ConnectionId;
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foreach (var card in p.Hand)
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{
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Hand.Add(card.ToString());
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@@ -19,10 +19,10 @@ public class GameState
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foreach (var player in game.Players)
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{
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Players.Add(player.Name);
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Players.Add(p.Connection.ConnectionId);
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}
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CurrentCard = game.CurrentCard.ToString();
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CurrentPlayer = game.CurrentPlayer.Name;
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CurrentPlayer = game.CurrentPlayer.Connection.ConnectionId;;
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}
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}
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@@ -1,20 +1,17 @@
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using System.Net.WebSockets;
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using MauMau_Server.Websockets;
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namespace MauMau_Server.Mau;
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public class Player
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{
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public string Name { get; set; }
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public string PlayerId { get; set; }
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public WebSocket Socket { get; set; }
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public ConnectionInstance Connection { get; set; }
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public List<Card> Hand { get; set; } = new();
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public Player(string name, string playerId, WebSocket socket)
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public Player(ConnectionInstance connection)
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{
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Name = name;
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PlayerId = playerId;
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Socket = socket;
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Connection = connection;
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}
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public bool IsMe(string playerId) => PlayerId == playerId;
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public bool IsMe(string playerId) => Connection.ConnectionId == playerId;
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}
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22
Room/Chat/Chat.cs
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22
Room/Chat/Chat.cs
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@@ -0,0 +1,22 @@
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using System.Net.WebSockets;
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using System.Text.Json;
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using MauMau_Server.Websockets;
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namespace MauMau_Server.Mau;
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public class Chat
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{
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private readonly Room _room;
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public Chat(Room room)
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{
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_room = room;
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}
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public void SendChatMessage(string connectionId, string message)
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{
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var chatMessage = new ChatOutput(connectionId, message);
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var formattedMessage = new MessageDTO("CHAT", JsonSerializer.Serialize(chatMessage));
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WebsocketManager.BroadcastAsync(_room.GetWebsockets(), JsonSerializer.Serialize(formattedMessage));
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}
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}
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18
Room/Chat/ChatOutput.cs
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18
Room/Chat/ChatOutput.cs
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@@ -0,0 +1,18 @@
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namespace MauMau_Server.Mau;
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public class ChatOutput
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{
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public string Playername { get; set; }
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public string Message { get; set; }
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public ChatOutput(string playername, string message)
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{
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Playername = playername;
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Message = message;
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}
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public ChatOutput()
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{
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}
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}
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18
Room/MessageDTO.cs
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18
Room/MessageDTO.cs
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@@ -0,0 +1,18 @@
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namespace MauMau_Server.Mau;
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public class MessageDTO
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{
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public string Type { get; set; }
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public string Payload { get; set; }
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public MessageDTO(string type, string payload)
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{
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Type = type;
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Payload = payload;
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}
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public MessageDTO()
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{
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}
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}
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125
Room/Room.cs
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125
Room/Room.cs
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@@ -0,0 +1,125 @@
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using System.Collections;
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using System.Net.WebSockets;
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using System.Text;
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using System.Text.Json;
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using MauMau_Server.Mau;
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namespace MauMau_Server.Websockets;
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public class Room
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{
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private readonly IRoomManager _roomManager;
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private readonly string _roomId;
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private readonly List<ConnectionInstance> _connections = new();
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private ConnectionInstance _host;
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private readonly Chat _chat;
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private readonly Game _game = new();
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public Room(IRoomManager roomManager, string roomId)
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{
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_roomManager = roomManager;
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_chat = new Chat(this);
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_roomId = roomId;
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}
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public async Task InstantiateConnection(WebSocket socket)
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{
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var connection = AddConnection(socket);
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if (IsEmpty()) _host = connection;
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_game.AddPlayerToGame(connection);
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await HandleConnection(connection.Socket, connection.ConnectionId);
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}
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private async Task HandleConnection(WebSocket webSocket, string connectionId)
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{
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BroadcastGameState();
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var buffer = EmptyBuffer();
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var result = await ReceiveAsync(webSocket, buffer);
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while (!result.CloseStatus.HasValue)
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{
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var slicedBuffer = buffer[0..result.Count];
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Console.WriteLine(Encoding.UTF8.GetString(slicedBuffer));
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var message = JsonSerializer.Deserialize<MessageDTO>(slicedBuffer);
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switch (message.Type)
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{
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case "GAME":
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{
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var gameInput = JsonSerializer.Deserialize<ActionDTO>(message.Payload);
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_game.HandleAction(connectionId, gameInput);
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break;
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}
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case "CHAT":
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{
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_chat.SendChatMessage(connectionId, message.Payload);
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break;
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}
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}
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BroadcastGameState();
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buffer = EmptyBuffer();
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result = await ReceiveAsync(webSocket, buffer);
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}
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await webSocket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription,
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CancellationToken.None);
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HandleDisconnect(connectionId);
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}
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private ConnectionInstance AddConnection(WebSocket socket)
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{
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var connectionId = Guid.NewGuid().ToString();
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var connection = new ConnectionInstance(connectionId, socket);
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_connections.Add(connection);
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return connection;
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}
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public void RemoveConnection(string socketId)
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{
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_connections.RemoveAll(connection => connection.ConnectionId == socketId);
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}
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private static async Task<WebSocketReceiveResult?> ReceiveAsync(WebSocket webSocket, byte[] buffer)
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{
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var arraySegment = new ArraySegment<byte>(buffer);
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var result = await webSocket.ReceiveAsync(arraySegment, CancellationToken.None);
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return result;
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}
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private void BroadcastGameState()
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{
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foreach (var connection in _connections)
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{
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var gameState = new GameState(_game, connection.ConnectionId);
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var message = new MessageDTO("GAME", JsonSerializer.Serialize(gameState));
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WebsocketManager.SendAsync(connection.Socket, JsonSerializer.Serialize(message));
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}
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}
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private void HandleDisconnect(string socketId)
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{
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RemoveConnection(socketId);
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_game.RemovePlayer(socketId);
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if (IsEmpty())
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{
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_roomManager.RemoveRoom(_roomId);
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}
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else if (socketId == _host.ConnectionId)
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{
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_host = _connections.First();
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}
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}
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public List<WebSocket> GetWebsockets()
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{
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return _connections.Select(connection => connection.Socket).ToList();
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}
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private static byte[] EmptyBuffer()
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{
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return new byte[4096];
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}
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public bool IsEmpty()
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{
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return _connections.Count == 0;
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}
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}
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15
Websockets/ConnectionInstance.cs
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15
Websockets/ConnectionInstance.cs
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@@ -0,0 +1,15 @@
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using System.Net.WebSockets;
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namespace MauMau_Server.Websockets;
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public class ConnectionInstance
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{
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public string ConnectionId { get; set; }
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public WebSocket Socket { get; set; }
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public ConnectionInstance(string connectionId, WebSocket socket)
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{
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ConnectionId = connectionId;
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Socket = socket;
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}
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}
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@@ -1,131 +0,0 @@
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using System.Collections;
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using System.Net.WebSockets;
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using System.Text;
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using System.Text.Json;
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using MauMau_Server.Mau;
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namespace MauMau_Server.Websockets;
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public class Room
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{
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private readonly IRoomManager _roomManager;
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private readonly string _roomId;
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private readonly Dictionary<string, WebSocket> _connections = new();
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private string _host;
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private readonly Game _game = new();
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public Room(IRoomManager roomManager, string roomId)
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{
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_roomManager = roomManager;
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_roomId = roomId;
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}
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public async Task InstantiateConnection(WebSocket socket)
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{
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var socketId = AddConnection(socket);
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await HandleConnection(socket, socketId);
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}
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private async Task HandleConnection(WebSocket socket, string socketId)
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{
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BroadcastGameState();
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var buffer = EmptyBuffer();
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var result = await ReceiveAsync(socket, buffer);
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while (!result.CloseStatus.HasValue)
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{
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var slicedBuffer = buffer[0..result.Count];
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var action = JsonSerializer.Deserialize<ActionDTO>(slicedBuffer);
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_game.HandleAction(socketId, action);
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BroadcastGameState();
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buffer = EmptyBuffer();
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result = await ReceiveAsync(socket, buffer);
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}
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await socket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription, CancellationToken.None);
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HandleDisconnect(socketId);
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}
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private string AddConnection(WebSocket socket)
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{
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var socketId = Guid.NewGuid().ToString();
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if (_connections.Count == 0)
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{
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_host = socketId;
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}
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_connections.Add(socketId, socket);
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_game.AddPlayerToGame(socketId, socket);
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return socketId;
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}
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public WebSocket GetConnection(string socketId)
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{
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return _connections[socketId];
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}
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public Dictionary<string, WebSocket> GetAllConnections()
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{
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return _connections;
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}
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public void RemoveConnection(string socketId)
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{
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_connections.Remove(socketId);
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}
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private static async Task<WebSocketReceiveResult?> ReceiveAsync(WebSocket webSocket, byte[] buffer)
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{
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var arraySegment = new ArraySegment<byte>(buffer);
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var result = await webSocket.ReceiveAsync(arraySegment, CancellationToken.None);
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return result;
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}
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private void BroadcastGameState()
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{
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foreach (var (id, socket) in GetAllConnections())
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{
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var gameState = new GameState(_game, id);
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var message = JsonSerializer.Serialize(gameState);
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SendAsync(socket, message);
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}
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}
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private void BroadcastAsync(string message)
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{
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foreach (var (id, socket) in GetAllConnections())
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{
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SendAsync(socket, message);
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}
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}
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private static void SendAsync(WebSocket socket, string message)
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{
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var bytes = Encoding.Default.GetBytes(message);
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var arraySegment = new ArraySegment<byte>(bytes);
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socket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
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}
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private void HandleDisconnect(string socketId)
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{
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RemoveConnection(socketId);
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_game.RemovePlayer(socketId);
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if (IsEmpty())
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{
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_roomManager.RemoveRoom(_roomId);
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}
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else if (socketId == _host)
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{
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_host = _connections.First().Key;
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}
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}
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private static byte[] EmptyBuffer()
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{
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return new byte[4096];
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}
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public bool IsEmpty()
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{
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return _connections.Count == 0;
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}
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}
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22
Websockets/WebsocketManager.cs
Normal file
22
Websockets/WebsocketManager.cs
Normal file
@@ -0,0 +1,22 @@
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using System.Net.WebSockets;
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using System.Text;
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namespace MauMau_Server.Websockets;
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public static class WebsocketManager
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{
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public static void SendAsync(WebSocket socket, string message)
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{
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var bytes = Encoding.Default.GetBytes(message);
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var arraySegment = new ArraySegment<byte>(bytes);
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socket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
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}
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public static void BroadcastAsync(List<WebSocket> sockets, string message)
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{
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foreach (var socket in sockets)
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{
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SendAsync(socket, message);
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}
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}
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}
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Block a user