refactor and chat base

This commit is contained in:
2023-04-22 12:42:02 +02:00
parent 2c7e7303bc
commit e4769d4b99
11 changed files with 231 additions and 144 deletions

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@@ -0,0 +1,15 @@
using System.Net.WebSockets;
namespace MauMau_Server.Websockets;
public class ConnectionInstance
{
public string ConnectionId { get; set; }
public WebSocket Socket { get; set; }
public ConnectionInstance(string connectionId, WebSocket socket)
{
ConnectionId = connectionId;
Socket = socket;
}
}

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@@ -1,131 +0,0 @@
using System.Collections;
using System.Net.WebSockets;
using System.Text;
using System.Text.Json;
using MauMau_Server.Mau;
namespace MauMau_Server.Websockets;
public class Room
{
private readonly IRoomManager _roomManager;
private readonly string _roomId;
private readonly Dictionary<string, WebSocket> _connections = new();
private string _host;
private readonly Game _game = new();
public Room(IRoomManager roomManager, string roomId)
{
_roomManager = roomManager;
_roomId = roomId;
}
public async Task InstantiateConnection(WebSocket socket)
{
var socketId = AddConnection(socket);
await HandleConnection(socket, socketId);
}
private async Task HandleConnection(WebSocket socket, string socketId)
{
BroadcastGameState();
var buffer = EmptyBuffer();
var result = await ReceiveAsync(socket, buffer);
while (!result.CloseStatus.HasValue)
{
var slicedBuffer = buffer[0..result.Count];
var action = JsonSerializer.Deserialize<ActionDTO>(slicedBuffer);
_game.HandleAction(socketId, action);
BroadcastGameState();
buffer = EmptyBuffer();
result = await ReceiveAsync(socket, buffer);
}
await socket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription, CancellationToken.None);
HandleDisconnect(socketId);
}
private string AddConnection(WebSocket socket)
{
var socketId = Guid.NewGuid().ToString();
if (_connections.Count == 0)
{
_host = socketId;
}
_connections.Add(socketId, socket);
_game.AddPlayerToGame(socketId, socket);
return socketId;
}
public WebSocket GetConnection(string socketId)
{
return _connections[socketId];
}
public Dictionary<string, WebSocket> GetAllConnections()
{
return _connections;
}
public void RemoveConnection(string socketId)
{
_connections.Remove(socketId);
}
private static async Task<WebSocketReceiveResult?> ReceiveAsync(WebSocket webSocket, byte[] buffer)
{
var arraySegment = new ArraySegment<byte>(buffer);
var result = await webSocket.ReceiveAsync(arraySegment, CancellationToken.None);
return result;
}
private void BroadcastGameState()
{
foreach (var (id, socket) in GetAllConnections())
{
var gameState = new GameState(_game, id);
var message = JsonSerializer.Serialize(gameState);
SendAsync(socket, message);
}
}
private void BroadcastAsync(string message)
{
foreach (var (id, socket) in GetAllConnections())
{
SendAsync(socket, message);
}
}
private static void SendAsync(WebSocket socket, string message)
{
var bytes = Encoding.Default.GetBytes(message);
var arraySegment = new ArraySegment<byte>(bytes);
socket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
}
private void HandleDisconnect(string socketId)
{
RemoveConnection(socketId);
_game.RemovePlayer(socketId);
if (IsEmpty())
{
_roomManager.RemoveRoom(_roomId);
}
else if (socketId == _host)
{
_host = _connections.First().Key;
}
}
private static byte[] EmptyBuffer()
{
return new byte[4096];
}
public bool IsEmpty()
{
return _connections.Count == 0;
}
}

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@@ -1,43 +0,0 @@
namespace MauMau_Server.Websockets;
public class RoomManager : IRoomManager
{
private static readonly Dictionary<string, Room> Rooms = new();
public string CreateRoom()
{
var roomId = Guid.NewGuid().ToString();
var room = new Room(this, roomId);
Rooms.Add(roomId, room);
return roomId;
}
public Room GetRoom(string roomId)
{
return Rooms[roomId];
}
public List<string> GetAllRooms()
{
return Rooms.Keys.ToList();
}
public void RemoveRoom(string roomId)
{
Rooms.Remove(roomId);
}
public bool RoomExists(string roomId)
{
return Rooms.ContainsKey(roomId);
}
}
public interface IRoomManager
{
public string CreateRoom();
public Room GetRoom(string roomId);
public List<string> GetAllRooms();
public void RemoveRoom(string roomId);
public bool RoomExists(string roomId);
}

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@@ -0,0 +1,22 @@
using System.Net.WebSockets;
using System.Text;
namespace MauMau_Server.Websockets;
public static class WebsocketManager
{
public static void SendAsync(WebSocket socket, string message)
{
var bytes = Encoding.Default.GetBytes(message);
var arraySegment = new ArraySegment<byte>(bytes);
socket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
}
public static void BroadcastAsync(List<WebSocket> sockets, string message)
{
foreach (var socket in sockets)
{
SendAsync(socket, message);
}
}
}