basic logic + multiplayer

This commit is contained in:
2023-03-17 11:42:53 +01:00
parent d05ece2efc
commit 5d1e78094f
6 changed files with 106 additions and 39 deletions

View File

@@ -1,39 +1,81 @@
namespace MauMau_Server.Mau;
using System.Net.WebSockets;
namespace MauMau_Server.Mau;
public class Game
{
public readonly Deck Deck = new();
public Card CurrentCard;
public List<Card> Hand;
public List<Player> Players = new();
public Player CurrentPlayer;
public int TurnDirection = 1;
public Game()
{
CurrentCard = Deck.DrawCard();
Deck.AddCardToUsedDeck(CurrentCard);
Hand = Deck.DrawCards(8);
}
public void PlayCard(Card card)
public void AddPlayerToGame(string playerId, WebSocket socket)
{
if (!IsCardInHand(Hand, card) || !IsCardPlayable(CurrentCard, card)) return;
Deck.AddCardToUsedDeck(card);
Hand.Remove(GetSameCardFromHand(Hand, card));
CurrentCard = card;
var player = new Player("Koetje " + playerId.Split('-')[0], playerId, socket)
{
Hand = Deck.DrawCards(8)
};
Players.Add(player);
if (Players.Count == 1) CurrentPlayer = player;
}
private Card GetSameCardFromHand(IEnumerable<Card> hand, Card card)
public void RemovePlayer(string playerId)
{
return hand.FirstOrDefault(handCard => IsSameCardType(handCard, card) && IsSameCardValue(handCard, card));
var player = GetPlayer(playerId);
Players.Remove(player);
}
private bool IsCardPlayable(Card currentCard, Card playedCard)
public void PlayCard(string playerId, Card card)
{
var player = GetPlayer(playerId);
if (CurrentPlayer != player) return;
var hand = player.Hand;
if (!IsCardInHand(hand, card) || !IsCardPlayable(CurrentCard, card)) return;
Deck.AddCardToUsedDeck(card);
hand.Remove(GetSameCardFromHand(hand, card));
CurrentCard = card;
CurrentPlayer = GetNextPlayer();
}
public Player GetNextPlayer()
{
var index = Players.IndexOf(CurrentPlayer);
index += TurnDirection;
if (index >= Players.Count) index = 0;
if (index < 0) index = Players.Count - 1;
return Players[index];
}
public Player GetPlayer(string playerId)
{
return Players.FirstOrDefault(p => p.IsMe(playerId));
}
private static Card GetSameCardFromHand(IEnumerable<Card> hand, Card card)
{
return hand.FirstOrDefault(handCard => IsSameCard(handCard, card));
}
private static bool IsCardPlayable(Card currentCard, Card playedCard)
{
return IsSameCardType(currentCard, playedCard) || IsSameCardValue(currentCard, playedCard);
}
private bool IsCardInHand(IEnumerable<Card> hand, Card card)
private static bool IsCardInHand(IEnumerable<Card> hand, Card card)
{
return hand.Any(handCard => IsSameCardType(handCard, card) && IsSameCardValue(handCard, card));
return hand.Any(handCard => IsSameCard(handCard, card));
}
private static bool IsSameCard(Card card1, Card card2)
{
return IsSameCardType(card1, card2) && IsSameCardValue(card1, card2);
}
private static bool IsSameCardType(Card card1, Card card2)