restructure
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97
Websockets/Room.cs
Normal file
97
Websockets/Room.cs
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using System.Net.WebSockets;
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using System.Text;
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using System.Text.Json;
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using MauMau_Server.Mau;
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namespace MauMau_Server.Websockets;
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public class Room
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{
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private readonly Dictionary<string, WebSocket> _connections = new();
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private readonly Game _game = new();
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public async Task InstantiateConnection(WebSocket socket)
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{
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var socketId = AddConnection(socket);
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await HandleConnection(socket, socketId);
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}
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private async Task HandleConnection(WebSocket socket, string socketId)
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{
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BroadcastGameState();
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var buffer = EmptyBuffer();
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var result = await ReceiveAsync(socket, buffer);
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while (!result.CloseStatus.HasValue)
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{
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var slicedBuffer = buffer[0..result.Count];
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var playedCard = JsonSerializer.Deserialize<CardDTO>(slicedBuffer).ToCard();
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_game.PlayCard(socketId, playedCard);
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BroadcastGameState();
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buffer = EmptyBuffer();
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result = await ReceiveAsync(socket, buffer);
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}
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await socket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription, CancellationToken.None);
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RemoveConnection(socketId);
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_game.RemovePlayer(socketId);
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}
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private string AddConnection(WebSocket socket)
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{
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var socketId = Guid.NewGuid().ToString();
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_connections.Add(socketId, socket);
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_game.AddPlayerToGame(socketId, socket);
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return socketId;
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}
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public WebSocket GetConnection(string socketId)
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{
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return _connections[socketId];
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}
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public Dictionary<string, WebSocket> GetAllConnections()
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{
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return _connections;
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}
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public void RemoveConnection(string socketId)
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{
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_connections.Remove(socketId);
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}
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private async Task<WebSocketReceiveResult?> ReceiveAsync(WebSocket webSocket, byte[] buffer)
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{
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var arraySegment = new ArraySegment<byte>(buffer);
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var result = await webSocket.ReceiveAsync(arraySegment, CancellationToken.None);
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return result;
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}
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private void BroadcastGameState()
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{
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foreach (var (id, socket) in GetAllConnections())
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{
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var gameState = new GameState(_game, id);
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var message = JsonSerializer.Serialize(gameState);
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SendAsync(socket, message);
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}
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}
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private void BroadcastAsync(string message)
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{
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foreach (var (id, socket) in GetAllConnections())
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{
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SendAsync(socket, message);
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}
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}
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private void SendAsync(WebSocket socket, string message)
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{
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var bytes = Encoding.Default.GetBytes(message);
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var arraySegment = new ArraySegment<byte>(bytes);
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socket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
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}
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private static byte[] EmptyBuffer()
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{
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return new byte[4096];
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}
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}
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