Merge pull request #9 from MauMauStudios/feature/c(h)at

Feature/c(h)at
This commit is contained in:
Jordan Geurtsen
2023-04-24 15:44:18 +02:00
committed by GitHub
13 changed files with 241 additions and 159 deletions

View File

@@ -1,15 +0,0 @@
using System.Text.Json;
using Microsoft.AspNetCore.Mvc;
namespace MauMau_Server.Controllers;
[ApiController]
[Route("[controller]")]
public class AuthController : ControllerBase
{
[HttpGet]
public async Task<IActionResult> Get()
{
return Ok(JsonSerializer.Serialize(Guid.NewGuid()));
}
}

View File

@@ -1,5 +1,6 @@
using System.Net.WebSockets; using System.Net.WebSockets;
using System.Text.Json; using System.Text.Json;
using MauMau_Server.Websockets;
namespace MauMau_Server.Mau; namespace MauMau_Server.Mau;
@@ -17,9 +18,9 @@ public class Game
Deck.AddCardToUsedDeck(CurrentCard); Deck.AddCardToUsedDeck(CurrentCard);
} }
public void AddPlayerToGame(string playerId, WebSocket socket) public void AddPlayerToGame(ConnectionInstance connection)
{ {
var player = new Player("Koetje " + playerId.Split('-')[0], playerId, socket) var player = new Player(connection)
{ {
Hand = Deck.DrawCards(8) Hand = Deck.DrawCards(8)
}; };

View File

@@ -11,7 +11,7 @@ public class GameState
public GameState(Game game, string playerId) public GameState(Game game, string playerId)
{ {
var p = game.GetPlayer(playerId); var p = game.GetPlayer(playerId);
PlayerName = p.Name; PlayerName = p.Connection.ConnectionId;
foreach (var card in p.Hand) foreach (var card in p.Hand)
{ {
Hand.Add(card.ToString()); Hand.Add(card.ToString());
@@ -19,10 +19,10 @@ public class GameState
foreach (var player in game.Players) foreach (var player in game.Players)
{ {
Players.Add(player.Name); Players.Add(player.Connection.ConnectionId);
} }
CurrentCard = game.CurrentCard.ToString(); CurrentCard = game.CurrentCard.ToString();
CurrentPlayer = game.CurrentPlayer.Name; CurrentPlayer = game.CurrentPlayer.Connection.ConnectionId;;
} }
} }

View File

@@ -1,20 +1,17 @@
using System.Net.WebSockets; using System.Net.WebSockets;
using MauMau_Server.Websockets;
namespace MauMau_Server.Mau; namespace MauMau_Server.Mau;
public class Player public class Player
{ {
public string Name { get; set; } public ConnectionInstance Connection { get; set; }
public string PlayerId { get; set; }
public WebSocket Socket { get; set; }
public List<Card> Hand { get; set; } = new(); public List<Card> Hand { get; set; } = new();
public Player(string name, string playerId, WebSocket socket) public Player(ConnectionInstance connection)
{ {
Name = name; Connection = connection;
PlayerId = playerId;
Socket = socket;
} }
public bool IsMe(string playerId) => PlayerId == playerId; public bool IsMe(string playerId) => Connection.ConnectionId == playerId;
} }

22
Room/Chat/Chat.cs Normal file
View File

@@ -0,0 +1,22 @@
using System.Net.WebSockets;
using System.Text.Json;
using MauMau_Server.Websockets;
namespace MauMau_Server.Mau;
public class Chat
{
private readonly Room _room;
public Chat(Room room)
{
_room = room;
}
public void SendChatMessage(string connectionId, string message)
{
var chatMessage = new ChatOutput(connectionId, message);
var formattedMessage = new MessageDTO("CHAT", JsonSerializer.Serialize(chatMessage));
WebsocketManager.BroadcastAsync(_room.GetWebsockets(), JsonSerializer.Serialize(formattedMessage));
}
}

18
Room/Chat/ChatOutput.cs Normal file
View File

@@ -0,0 +1,18 @@
namespace MauMau_Server.Mau;
public class ChatOutput
{
public string PlayerName { get; set; }
public string Message { get; set; }
public ChatOutput(string playerName, string message)
{
PlayerName = playerName;
Message = message;
}
public ChatOutput()
{
}
}

18
Room/MessageDTO.cs Normal file
View File

@@ -0,0 +1,18 @@
namespace MauMau_Server.Mau;
public class MessageDTO
{
public string Type { get; set; }
public string Payload { get; set; }
public MessageDTO(string type, string payload)
{
Type = type;
Payload = payload;
}
public MessageDTO()
{
}
}

106
Room/Room.cs Normal file
View File

@@ -0,0 +1,106 @@
using System.Net.WebSockets;
using System.Text.Json;
using MauMau_Server.Mau;
namespace MauMau_Server.Websockets;
public class Room
{
private readonly IRoomManager _roomManager;
private readonly string _roomId;
private readonly List<ConnectionInstance> _connections = new();
private ConnectionInstance _host;
private readonly Chat _chat;
private readonly Game _game = new();
public Room(IRoomManager roomManager, string roomId)
{
_roomManager = roomManager;
_chat = new Chat(this);
_roomId = roomId;
}
public async Task InstantiateConnection(WebSocket socket)
{
var connection = AddConnection(socket);
if (IsEmpty()) _host = connection;
_game.AddPlayerToGame(connection);
await HandleConnection(connection);
}
private async Task HandleConnection(ConnectionInstance connection)
{
BroadcastGameState();
var webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
while (!webSocketResponse.Result!.CloseStatus.HasValue)
{
var message = JsonSerializer.Deserialize<MessageDTO>(webSocketResponse.SlicedBuffer);
switch (message.Type)
{
case "GAME":
{
var gameInput = JsonSerializer.Deserialize<ActionDTO>(message.Payload);
_game.HandleAction(connection.ConnectionId, gameInput);
break;
}
case "CHAT":
{
_chat.SendChatMessage(connection.ConnectionId, message.Payload);
break;
}
}
BroadcastGameState();
webSocketResponse = await WebsocketManager.ReceiveAsync(connection.Socket);
}
WebsocketManager.CloseAsync(connection.Socket, webSocketResponse.Result);
HandleDisconnect(connection.ConnectionId);
}
private ConnectionInstance AddConnection(WebSocket socket)
{
var connectionId = Guid.NewGuid().ToString();
var connection = new ConnectionInstance(connectionId, socket);
_connections.Add(connection);
return connection;
}
private void RemoveConnection(string socketId)
{
_connections.RemoveAll(connection => connection.ConnectionId == socketId);
}
private void BroadcastGameState()
{
foreach (var connection in _connections)
{
var gameState = new GameState(_game, connection.ConnectionId);
var message = new MessageDTO("GAME", JsonSerializer.Serialize(gameState));
WebsocketManager.SendAsync(connection.Socket, JsonSerializer.Serialize(message));
}
}
private void HandleDisconnect(string socketId)
{
RemoveConnection(socketId);
_game.RemovePlayer(socketId);
if (IsEmpty())
{
_roomManager.RemoveRoom(_roomId);
}
else if (socketId == _host.ConnectionId)
{
_host = _connections.First();
}
}
public List<WebSocket> GetWebsockets()
{
return _connections.Select(connection => connection.Socket).ToList();
}
private bool IsEmpty()
{
return _connections.Count == 0;
}
}

View File

@@ -0,0 +1,15 @@
using System.Net.WebSockets;
namespace MauMau_Server.Websockets;
public class ConnectionInstance
{
public string ConnectionId { get; set; }
public WebSocket Socket { get; set; }
public ConnectionInstance(string connectionId, WebSocket socket)
{
ConnectionId = connectionId;
Socket = socket;
}
}

View File

@@ -1,131 +0,0 @@
using System.Collections;
using System.Net.WebSockets;
using System.Text;
using System.Text.Json;
using MauMau_Server.Mau;
namespace MauMau_Server.Websockets;
public class Room
{
private readonly IRoomManager _roomManager;
private readonly string _roomId;
private readonly Dictionary<string, WebSocket> _connections = new();
private string _host;
private readonly Game _game = new();
public Room(IRoomManager roomManager, string roomId)
{
_roomManager = roomManager;
_roomId = roomId;
}
public async Task InstantiateConnection(WebSocket socket)
{
var socketId = AddConnection(socket);
await HandleConnection(socket, socketId);
}
private async Task HandleConnection(WebSocket socket, string socketId)
{
BroadcastGameState();
var buffer = EmptyBuffer();
var result = await ReceiveAsync(socket, buffer);
while (!result.CloseStatus.HasValue)
{
var slicedBuffer = buffer[0..result.Count];
var action = JsonSerializer.Deserialize<ActionDTO>(slicedBuffer);
_game.HandleAction(socketId, action);
BroadcastGameState();
buffer = EmptyBuffer();
result = await ReceiveAsync(socket, buffer);
}
await socket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription, CancellationToken.None);
HandleDisconnect(socketId);
}
private string AddConnection(WebSocket socket)
{
var socketId = Guid.NewGuid().ToString();
if (_connections.Count == 0)
{
_host = socketId;
}
_connections.Add(socketId, socket);
_game.AddPlayerToGame(socketId, socket);
return socketId;
}
public WebSocket GetConnection(string socketId)
{
return _connections[socketId];
}
public Dictionary<string, WebSocket> GetAllConnections()
{
return _connections;
}
public void RemoveConnection(string socketId)
{
_connections.Remove(socketId);
}
private static async Task<WebSocketReceiveResult?> ReceiveAsync(WebSocket webSocket, byte[] buffer)
{
var arraySegment = new ArraySegment<byte>(buffer);
var result = await webSocket.ReceiveAsync(arraySegment, CancellationToken.None);
return result;
}
private void BroadcastGameState()
{
foreach (var (id, socket) in GetAllConnections())
{
var gameState = new GameState(_game, id);
var message = JsonSerializer.Serialize(gameState);
SendAsync(socket, message);
}
}
private void BroadcastAsync(string message)
{
foreach (var (id, socket) in GetAllConnections())
{
SendAsync(socket, message);
}
}
private static void SendAsync(WebSocket socket, string message)
{
var bytes = Encoding.Default.GetBytes(message);
var arraySegment = new ArraySegment<byte>(bytes);
socket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
}
private void HandleDisconnect(string socketId)
{
RemoveConnection(socketId);
_game.RemovePlayer(socketId);
if (IsEmpty())
{
_roomManager.RemoveRoom(_roomId);
}
else if (socketId == _host)
{
_host = _connections.First().Key;
}
}
private static byte[] EmptyBuffer()
{
return new byte[4096];
}
public bool IsEmpty()
{
return _connections.Count == 0;
}
}

View File

@@ -0,0 +1,15 @@
using System.Net.WebSockets;
namespace MauMau_Server.Websockets;
public class WebSocketResponse
{
public readonly WebSocketReceiveResult? Result;
public readonly byte[] SlicedBuffer;
public WebSocketResponse(WebSocketReceiveResult? result, byte[] slicedBuffer)
{
Result = result;
SlicedBuffer = slicedBuffer;
}
}

View File

@@ -0,0 +1,36 @@
using System.Net.WebSockets;
using System.Text;
namespace MauMau_Server.Websockets;
public static class WebsocketManager
{
public static void SendAsync(WebSocket socket, string message)
{
var bytes = Encoding.Default.GetBytes(message);
var arraySegment = new ArraySegment<byte>(bytes);
socket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
}
public static void BroadcastAsync(List<WebSocket> sockets, string message)
{
foreach (var socket in sockets)
{
SendAsync(socket, message);
}
}
public static async Task<WebSocketResponse> ReceiveAsync(WebSocket webSocket)
{
var buffer = new byte[4096];
var arraySegment = new ArraySegment<byte>(buffer);
var result = await webSocket.ReceiveAsync(arraySegment, CancellationToken.None);
var slicedBuffer = buffer[0..result.Count];
return new WebSocketResponse(result, slicedBuffer);
}
public static async void CloseAsync(WebSocket webSocket, WebSocketReceiveResult result)
{
await webSocket.CloseAsync(result.CloseStatus.Value, result.CloseStatusDescription, CancellationToken.None);
}
}