Merge branch 'developmaunt' into mauster

This commit is contained in:
2023-04-24 16:10:53 +02:00
4 changed files with 98 additions and 71 deletions

View File

@@ -2,17 +2,14 @@ import React from 'react';
import ReactDOM from 'react-dom/client';
import App from './App';
import ThemeContextProvider from "./utils/contexts/ThemeContext";
import AuthContextProvider from "./utils/contexts/AuthContext";
const root = ReactDOM.createRoot(
document.getElementById('root') as HTMLElement
);
root.render(
<React.StrictMode>
<AuthContextProvider>
<ThemeContextProvider>
<App/>
</ThemeContextProvider>
</AuthContextProvider>
</React.StrictMode>
);

View File

@@ -0,0 +1,46 @@
import React, {FunctionComponent} from "react";
import Deck from "./Deck";
import Hand from "./Hand";
interface GameState {
PlayerName: string;
Hand: string[];
CurrentCard: string;
CurrentPlayer: string;
Players: string[];
}
interface Props {
gameState: GameState
handleCardSend: (cardString: string) => void;
handleDraw: () => void;
}
const Game:FunctionComponent<Props> = ({gameState, handleCardSend, handleDraw}) => {
return (
<div className="game">
{
gameState.CurrentCard &&
<Deck currentCard={gameState.CurrentCard} actionOnClick={handleDraw}/>
}
{
gameState.Hand &&
<Hand hand={gameState.Hand} actionOnClick={handleCardSend}/>
}
<ul>
{
gameState.Players &&
gameState.Players.map((player, index) => {
const isCurrentPlayer = player === gameState.CurrentPlayer;
const isMe = player === gameState.PlayerName;
return <li key={index} style={{fontWeight: isCurrentPlayer ? 'bold' : 'normal'}}>
{player} {isMe && '(You)'}
</li>
})
}
</ul>
</div>
)
}
export default Game;

View File

@@ -3,8 +3,7 @@ import React from "react";
import {useNavigate, useParams} from "react-router";
import {GHButton} from "../components/Button";
import useTitle from "../../utils/hooks/TitleHook";
import Hand from "../components/Hand";
import Deck from "../components/Deck";
import Game from "../components/Game";
interface GameState {
PlayerName: string;
@@ -14,6 +13,16 @@ interface GameState {
Players: string[];
}
interface ChatMessage {
PlayerName: string;
Message: string;
}
interface SocketMessage {
Type: string;
Payload: any;
}
const Room = () => {
useTitle('Mau!');
@@ -31,6 +40,8 @@ const Room = () => {
CurrentPlayer: '',
Players: []
});
const [chatMessages, setChatMessages] = React.useState<ChatMessage[]>([]);
const [chatInput, setChatInput] = React.useState<string>('');
const websocket = useWebSocket(WS_URL, {
onOpen: () => {
@@ -38,7 +49,9 @@ const Room = () => {
},
onMessage: (event) => {
const data = JSON.parse(event.data);
setGameState(data);
const payload = JSON.parse(data.Payload);
if (data.Type === 'GAME') setGameState(payload);
if (data.Type === 'CHAT') setChatMessages(prev => [...prev, payload]);
}
});
@@ -48,44 +61,51 @@ const Room = () => {
navigateTo('/');
}
const handleSend = (message: SocketMessage) => {
websocket.sendMessage(JSON.stringify(message));
}
const handleCardSend = (card: string) => {
const formattedAction = JSON.stringify({
handleSend({
Type: "GAME",
Payload: JSON.stringify({
Action: "PLAYCARD",
Data: JSON.stringify({CardType: card.split(' ')[0], CardValue: card.split(' ')[1]})
});
websocket.sendMessage(formattedAction);
Data: JSON.stringify({
CardType: card.split(' ')[0],
CardValue: card.split(' ')[1]
})
})
})
}
const handleDraw = () => {
const formattedAction = JSON.stringify({
handleSend({
Type: "GAME",
Payload: JSON.stringify({
Action: "DRAW",
Data: ""
})
});
}
const handleChat = (message: string) => {
handleSend({
Type: "CHAT",
Payload: message
});
websocket.sendMessage(formattedAction);
}
return (
<div>
<h1>Room {roomId}</h1>
<GHButton onClick={handleLeaveRoom}>Leave Room</GHButton>
{
gameState.CurrentCard &&
<Deck currentCard={gameState.CurrentCard} actionOnClick={handleDraw}/>
}
{
gameState.Hand &&
<Hand hand={gameState.Hand} actionOnClick={handleCardSend}/>
}
<Game gameState={gameState} handleCardSend={handleCardSend} handleDraw={handleDraw}/>
<input type="text" placeholder={"Chat"} value={chatInput} onChange={(e) => setChatInput(e.target.value)} />
<button onClick={() => handleChat(chatInput)}>Send</button>
<ul>
{
gameState.Players.map((player, index) => {
const isCurrentPlayer = player === gameState.CurrentPlayer;
const isMe = player === gameState.PlayerName;
return <li key={index} style={{fontWeight: isCurrentPlayer ? 'bold' : 'normal'}}>
{player} {isMe && '(You)'}
</li>
})
}
{chatMessages.map((message, index) => (
<li key={index}>{message.PlayerName}: {message.Message}</li>
))}
</ul>
</div>
)

View File

@@ -1,36 +0,0 @@
import React from "react";
const AUTH_URL = `http://${process.env.REACT_APP_API_URL}/auth`;
interface IAuthContext {
sessionToken: string
}
const AuthContext = React.createContext<IAuthContext>({
sessionToken: ''
});
export const useAuth = () => React.useContext(AuthContext);
const AuthContextProvider = ({children}: any) => {
const [sessionToken] = React.useState('');
React.useEffect(() => {
const token = window.localStorage.getItem('session_token');
if (!token) {
fetch(AUTH_URL, {
method: 'GET'
}).then(res => res.json()).then(token => {
window.localStorage.setItem('session_token', token);
});
}
}, []);
return (
<AuthContext.Provider value={{sessionToken}}>
{children}
</AuthContext.Provider>
);
};
export default AuthContextProvider;