added cards and basic gamestate communication via websocket
This commit is contained in:
@@ -3,6 +3,13 @@ import React from "react";
|
||||
import {useParams} from "react-router";
|
||||
import {GHButton} from "../components/Button";
|
||||
import useTitle from "../../utils/TitleHook";
|
||||
import Card from "../components/Card";
|
||||
import Hand from "../components/Hand";
|
||||
|
||||
interface GameState {
|
||||
Hand: string[];
|
||||
CurrentCard: string;
|
||||
}
|
||||
|
||||
const Room = () => {
|
||||
|
||||
@@ -12,50 +19,36 @@ const Room = () => {
|
||||
|
||||
const WS_URL = `ws://${process.env.REACT_APP_API_URL}/room/${roomId}`;
|
||||
|
||||
const [message, setMessage] = React.useState<string>('');
|
||||
const [messages, setMessages] = React.useState<string[]>([]);
|
||||
const [gameState, setGameState] = React.useState<GameState>({Hand: [], CurrentCard: ''});
|
||||
|
||||
const websocket = useWebSocket(WS_URL, {
|
||||
onOpen: () => {
|
||||
console.log('WebSocket connection established.');
|
||||
},
|
||||
onMessage: (event) => {
|
||||
setMessages([...messages, event.data]);
|
||||
const data = JSON.parse(event.data);
|
||||
setGameState(data);
|
||||
}
|
||||
});
|
||||
|
||||
const handleSend = () => {
|
||||
websocket.sendMessage(message);
|
||||
setMessage('');
|
||||
}
|
||||
|
||||
const handleMessageChange = (event: React.ChangeEvent<HTMLInputElement>) => {
|
||||
setMessage(event.target.value);
|
||||
}
|
||||
|
||||
const handleLeaveRoom = () => {
|
||||
window.location.href = '/';
|
||||
}
|
||||
|
||||
const handleCardSend = (card: string) => {
|
||||
const formattedCard = JSON.stringify({CardType: card.split(' ')[0], CardValue: card.split(' ')[1]});
|
||||
websocket.sendMessage(formattedCard);
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1>Room {roomId}</h1>
|
||||
<GHButton onClick={handleLeaveRoom}>Leave Room</GHButton>
|
||||
<form onSubmit={(event) => {
|
||||
event.preventDefault();
|
||||
handleSend();
|
||||
}}>
|
||||
<input type="text" name="message" placeholder="Send a message" value={message}
|
||||
onChange={handleMessageChange}/>
|
||||
<span onClick={handleSend}>Send</span>
|
||||
</form>
|
||||
<ul>
|
||||
{
|
||||
messages.map((message, index) => {
|
||||
return <li key={index}>{message}</li>
|
||||
})
|
||||
}
|
||||
</ul>
|
||||
{
|
||||
gameState.CurrentCard &&
|
||||
<Card cardString={gameState.CurrentCard}/>
|
||||
}
|
||||
<Hand hand={gameState.Hand} actionOnClick={handleCardSend}/>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user