Fixed eslint
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@@ -31,27 +31,26 @@ const Room = () => {
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const {roomId} = useParams();
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const playerName = localStorage.getItem('playerName') || Math.random().toString(36).substring(7);
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const playerName = localStorage.getItem('playerName') ?? Math.random().toString(36).substring(7);
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const WS_URL = `${process.env.REACT_APP_WEBSOCKET_URL}/room/${roomId}/${playerName}`;
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const [gameState, setGameState] = React.useState<GameState | undefined>(undefined);
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const [lobbyState, setLobbyState] = React.useState<string>("");
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const [winner, setWinner] = React.useState<string | undefined>(undefined);
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const [chatScroll, setChatScroll] = React.useState<boolean>(true);
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const chatRef = React.useRef<HTMLOListElement>(null);
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const addChatMessage = (message: {Sender: string, Message: string}) => {
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if(!chatRef.current) return;
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const addChatMessage = (message: { Sender: string, Message: string }) => {
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if (!chatRef.current) return;
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const { scrollTop, scrollHeight, clientHeight } = chatRef.current;
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const {scrollTop, scrollHeight, clientHeight} = chatRef.current;
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const newChatElement = document.createElement('li');
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newChatElement.innerHTML = `<strong>${message.Sender}:</strong> ${message.Message}`;
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chatRef.current.appendChild(newChatElement);
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const isNearBottom = scrollTop + clientHeight + newChatElement.scrollHeight * 2 >= scrollHeight;
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if (chatScroll && isNearBottom) {
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if (isNearBottom) {
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newChatElement.scrollIntoView({behavior: 'smooth'});
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}
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}
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@@ -132,7 +131,7 @@ const Room = () => {
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{
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gameState ?
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<Game gameState={gameState} handleGameAction={handleGameAction}/>
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:
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: lobbyState === 'LOBBY' &&
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<Lobby winner={winner} handleLobbyAction={handleLobbyAction}/>
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}
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</main>
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