draw works

This commit is contained in:
2023-03-21 12:25:02 +01:00
parent bf9b17836d
commit 9b0e6af037
4 changed files with 56 additions and 5 deletions

View File

@@ -5,6 +5,7 @@ import {GHButton} from "../components/Button";
import useTitle from "../../utils/TitleHook";
import Card from "../components/Card";
import Hand from "../components/Hand";
import Deck from "../components/Deck";
interface GameState {
PlayerName: string;
@@ -39,8 +40,19 @@ const Room = () => {
}
const handleCardSend = (card: string) => {
const formattedCard = JSON.stringify({CardType: card.split(' ')[0], CardValue: card.split(' ')[1]});
websocket.sendMessage(formattedCard);
const formattedAction = JSON.stringify({
Action: "PLAYCARD",
Data: JSON.stringify({CardType: card.split(' ')[0], CardValue: card.split(' ')[1]})
});
websocket.sendMessage(formattedAction);
}
const handleDraw = () => {
const formattedAction = JSON.stringify({
Action: "DRAW",
Data: ""
});
websocket.sendMessage(formattedAction);
}
return (
@@ -49,9 +61,12 @@ const Room = () => {
<GHButton onClick={handleLeaveRoom}>Leave Room</GHButton>
{
gameState.CurrentCard &&
<Card cardString={gameState.CurrentCard}/>
<Deck currentCard={gameState.CurrentCard} actionOnClick={handleDraw} />
}
{
gameState.Hand &&
<Hand hand={gameState.Hand} actionOnClick={handleCardSend}/>
}
<Hand hand={gameState.Hand} actionOnClick={handleCardSend}/>
<ul>
{
gameState.Players.map((player, index) => {