fix
This commit is contained in:
46
src/layout/components/Game.tsx
Normal file
46
src/layout/components/Game.tsx
Normal file
@@ -0,0 +1,46 @@
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import React, {FunctionComponent} from "react";
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import Deck from "./Deck";
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import Hand from "./Hand";
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interface GameState {
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PlayerName: string;
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Hand: string[];
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CurrentCard: string;
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CurrentPlayer: string;
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Players: string[];
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}
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interface Props {
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gameState: GameState
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handleCardSend: (cardString: string) => void;
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handleDraw: () => void;
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}
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const Game:FunctionComponent<Props> = ({gameState, handleCardSend, handleDraw}) => {
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return (
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<div className="game">
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{
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gameState.CurrentCard &&
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<Deck currentCard={gameState.CurrentCard} actionOnClick={handleDraw}/>
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}
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{
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gameState.Hand &&
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<Hand hand={gameState.Hand} actionOnClick={handleCardSend}/>
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}
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<ul>
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{
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gameState.Players &&
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gameState.Players.map((player, index) => {
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const isCurrentPlayer = player === gameState.CurrentPlayer;
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const isMe = player === gameState.PlayerName;
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return <li key={index} style={{fontWeight: isCurrentPlayer ? 'bold' : 'normal'}}>
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{player} {isMe && '(You)'}
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</li>
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})
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}
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</ul>
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</div>
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)
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}
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export default Game;
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@@ -5,6 +5,7 @@ import {GHButton} from "../components/Button";
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import useTitle from "../../utils/hooks/TitleHook";
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import useTitle from "../../utils/hooks/TitleHook";
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import Hand from "../components/Hand";
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import Hand from "../components/Hand";
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import Deck from "../components/Deck";
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import Deck from "../components/Deck";
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import Game from "../components/Game";
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interface GameState {
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interface GameState {
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PlayerName: string;
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PlayerName: string;
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@@ -14,6 +15,16 @@ interface GameState {
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Players: string[];
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Players: string[];
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}
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}
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interface ChatMessage {
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PlayerName: string;
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Message: string;
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}
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interface SocketMessage {
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Type: string;
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Payload: any;
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}
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const Room = () => {
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const Room = () => {
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useTitle('Mau!');
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useTitle('Mau!');
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@@ -31,6 +42,7 @@ const Room = () => {
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CurrentPlayer: '',
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CurrentPlayer: '',
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Players: []
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Players: []
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});
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});
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const [chatMessages, setChatMessages] = React.useState<ChatMessage[]>([]);
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const websocket = useWebSocket(WS_URL, {
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const websocket = useWebSocket(WS_URL, {
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onOpen: () => {
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onOpen: () => {
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@@ -38,7 +50,9 @@ const Room = () => {
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},
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},
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onMessage: (event) => {
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onMessage: (event) => {
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const data = JSON.parse(event.data);
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const data = JSON.parse(event.data);
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setGameState(data);
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const payload = JSON.parse(data.Payload);
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if (data.Type === 'GAME') setGameState(payload);
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if (data.Type === 'CHAT') setChatMessages(prev => [...prev, payload]);
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}
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}
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});
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});
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@@ -48,45 +62,45 @@ const Room = () => {
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navigateTo('/');
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navigateTo('/');
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}
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}
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const handleSend = (message: SocketMessage) => {
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websocket.sendMessage(JSON.stringify(message));
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}
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const handleCardSend = (card: string) => {
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const handleCardSend = (card: string) => {
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const formattedAction = JSON.stringify({
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handleSend({
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Action: "PLAYCARD",
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Type: "GAME",
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Data: JSON.stringify({CardType: card.split(' ')[0], CardValue: card.split(' ')[1]})
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Payload: {
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});
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Action: "PLAYCARD",
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websocket.sendMessage(formattedAction);
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Data: JSON.stringify({
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CardType: card.split(' ')[0],
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CardValue: card.split(' ')[1]
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})
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}
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})
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}
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}
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const handleDraw = () => {
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const handleDraw = () => {
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const formattedAction = JSON.stringify({
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handleSend({
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Action: "DRAW",
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Type: "GAME",
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Data: ""
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Payload: {
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Action: "DRAW",
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Data: ""
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}
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});
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}
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const handleChat = (Message: string) => {
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handleSend({
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Type: "CHAT",
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Payload: { Message }
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});
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});
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websocket.sendMessage(formattedAction);
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}
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}
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return (
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return (
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<div>
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<div>
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<h1>Room {roomId}</h1>
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<h1>Room {roomId}</h1>
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<GHButton onClick={handleLeaveRoom}>Leave Room</GHButton>
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<GHButton onClick={handleLeaveRoom}>Leave Room</GHButton>
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{
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<Game gameState={gameState} handleCardSend={handleCardSend} handleDraw={handleDraw}/>
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gameState.CurrentCard &&
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<Deck currentCard={gameState.CurrentCard} actionOnClick={handleDraw}/>
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}
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{
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gameState.Hand &&
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<Hand hand={gameState.Hand} actionOnClick={handleCardSend}/>
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}
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<ul>
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{
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gameState.Players.map((player, index) => {
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const isCurrentPlayer = player === gameState.CurrentPlayer;
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const isMe = player === gameState.PlayerName;
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return <li key={index} style={{fontWeight: isCurrentPlayer ? 'bold' : 'normal'}}>
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{player} {isMe && '(You)'}
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</li>
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})
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}
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</ul>
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</div>
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</div>
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)
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)
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}
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}
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