added color support for eventual console overhaul and more (unit?)tests
This commit is contained in:
13
src/main/java/mau/mau/Console.java
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13
src/main/java/mau/mau/Console.java
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@@ -0,0 +1,13 @@
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package mau.mau;
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public class Console {
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public static void print(String message) {
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System.out.println(message);
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}
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public static void printColoredMessage(String message, String color) {
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System.out.println(color + message + ConsoleColors.RESET);
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}
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}
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76
src/main/java/mau/mau/ConsoleColors.java
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76
src/main/java/mau/mau/ConsoleColors.java
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@@ -0,0 +1,76 @@
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package mau.mau;
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public class ConsoleColors {
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// Reset
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public static final String RESET = "\033[0m"; // Text Reset
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// Regular Colors
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public static final String BLACK = "\033[0;30m"; // BLACK
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public static final String RED = "\033[0;31m"; // RED
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public static final String GREEN = "\033[0;32m"; // GREEN
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public static final String YELLOW = "\033[0;33m"; // YELLOW
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public static final String BLUE = "\033[0;34m"; // BLUE
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public static final String PURPLE = "\033[0;35m"; // PURPLE
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public static final String CYAN = "\033[0;36m"; // CYAN
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public static final String WHITE = "\033[0;37m"; // WHITE
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// Bold
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public static final String BLACK_BOLD = "\033[1;30m"; // BLACK
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public static final String RED_BOLD = "\033[1;31m"; // RED
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public static final String GREEN_BOLD = "\033[1;32m"; // GREEN
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public static final String YELLOW_BOLD = "\033[1;33m"; // YELLOW
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public static final String BLUE_BOLD = "\033[1;34m"; // BLUE
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public static final String PURPLE_BOLD = "\033[1;35m"; // PURPLE
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public static final String CYAN_BOLD = "\033[1;36m"; // CYAN
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public static final String WHITE_BOLD = "\033[1;37m"; // WHITE
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// Underline
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public static final String BLACK_UNDERLINED = "\033[4;30m"; // BLACK
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public static final String RED_UNDERLINED = "\033[4;31m"; // RED
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public static final String GREEN_UNDERLINED = "\033[4;32m"; // GREEN
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public static final String YELLOW_UNDERLINED = "\033[4;33m"; // YELLOW
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public static final String BLUE_UNDERLINED = "\033[4;34m"; // BLUE
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public static final String PURPLE_UNDERLINED = "\033[4;35m"; // PURPLE
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public static final String CYAN_UNDERLINED = "\033[4;36m"; // CYAN
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public static final String WHITE_UNDERLINED = "\033[4;37m"; // WHITE
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// Background
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public static final String BLACK_BACKGROUND = "\033[40m"; // BLACK
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public static final String RED_BACKGROUND = "\033[41m"; // RED
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public static final String GREEN_BACKGROUND = "\033[42m"; // GREEN
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public static final String YELLOW_BACKGROUND = "\033[43m"; // YELLOW
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public static final String BLUE_BACKGROUND = "\033[44m"; // BLUE
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public static final String PURPLE_BACKGROUND = "\033[45m"; // PURPLE
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public static final String CYAN_BACKGROUND = "\033[46m"; // CYAN
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public static final String WHITE_BACKGROUND = "\033[47m"; // WHITE
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// High Intensity
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public static final String BLACK_BRIGHT = "\033[0;90m"; // BLACK
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public static final String RED_BRIGHT = "\033[0;91m"; // RED
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public static final String GREEN_BRIGHT = "\033[0;92m"; // GREEN
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public static final String YELLOW_BRIGHT = "\033[0;93m"; // YELLOW
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public static final String BLUE_BRIGHT = "\033[0;94m"; // BLUE
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public static final String PURPLE_BRIGHT = "\033[0;95m"; // PURPLE
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public static final String CYAN_BRIGHT = "\033[0;96m"; // CYAN
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public static final String WHITE_BRIGHT = "\033[0;97m"; // WHITE
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// Bold High Intensity
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public static final String BLACK_BOLD_BRIGHT = "\033[1;90m"; // BLACK
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public static final String RED_BOLD_BRIGHT = "\033[1;91m"; // RED
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public static final String GREEN_BOLD_BRIGHT = "\033[1;92m"; // GREEN
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public static final String YELLOW_BOLD_BRIGHT = "\033[1;93m";// YELLOW
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public static final String BLUE_BOLD_BRIGHT = "\033[1;94m"; // BLUE
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public static final String PURPLE_BOLD_BRIGHT = "\033[1;95m";// PURPLE
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public static final String CYAN_BOLD_BRIGHT = "\033[1;96m"; // CYAN
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public static final String WHITE_BOLD_BRIGHT = "\033[1;97m"; // WHITE
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// High Intensity backgrounds
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public static final String BLACK_BACKGROUND_BRIGHT = "\033[0;100m";// BLACK
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public static final String RED_BACKGROUND_BRIGHT = "\033[0;101m";// RED
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public static final String GREEN_BACKGROUND_BRIGHT = "\033[0;102m";// GREEN
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public static final String YELLOW_BACKGROUND_BRIGHT = "\033[0;103m";// YELLOW
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public static final String BLUE_BACKGROUND_BRIGHT = "\033[0;104m";// BLUE
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public static final String PURPLE_BACKGROUND_BRIGHT = "\033[0;105m"; // PURPLE
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public static final String CYAN_BACKGROUND_BRIGHT = "\033[0;106m"; // CYAN
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public static final String WHITE_BACKGROUND_BRIGHT = "\033[0;107m"; // WHITE
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}
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@@ -24,6 +24,7 @@ public class Game {
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}
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private void setupGame() {
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System.out.println(ConsoleColors.RED_BOLD + Messages.WELCOME + ConsoleColors.RESET);
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dealer = new Dealer(deck);
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Scanner scanner = new Scanner(System.in);
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System.out.println(Messages.ASK_FOR_PLAYER_NAME);
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@@ -32,6 +33,7 @@ public class Game {
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input = "Koet";
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System.out.println(Messages.BAD_PLAYER_NAME);
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}
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new Scanner(System.in).nextLine();
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Human human = new Human(input, dealer);
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players.add(human);
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players.add(new Bot("Jordan", dealer));
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@@ -15,6 +15,10 @@ public class TurnTable {
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this.direction = 1;
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}
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public int getDirection() {
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return direction;
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}
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public Player getCurrentPlayer() {
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return players.get(currentPlayerIndex);
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}
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@@ -20,6 +20,7 @@
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* Kattenkaarten (Mau Mau)
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* Jokers = Koet
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* Verslepen van kaarten voor de volgorde
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2. Multiplayer
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2. Multiplayer (websockets?)
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3. Game settings
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4. Betere bot
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* Hyper futuristic AI system
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107
src/test/java/mau/mau/CardHandlerTest.java
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107
src/test/java/mau/mau/CardHandlerTest.java
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@@ -0,0 +1,107 @@
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package mau.mau;
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import mau.mau.players.Bot;
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import mau.mau.players.Player;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import java.util.ArrayList;
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import java.util.List;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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public class CardHandlerTest {
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private CardHandler sut;
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private TurnTable turnTable;
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private List<Player> players;
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private Dealer dealer;
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private Bot bot1, bot2, bot3;
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@BeforeEach
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public void setUp() {
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//Arrange
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dealer = new Dealer(new Deck());
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sut = new CardHandler();
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players = new ArrayList<>();
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turnTable = new TurnTable(players);
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bot1 = new Bot("Bot1", dealer);
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bot2 = new Bot("Bot2", dealer);
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bot3 = new Bot("Bot3", dealer);
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}
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@Test
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public void doesAceOfSpadesReverseTheFlowTest() {
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//Arrange
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Card card = new Card(TYPENUM.SPADES, VALUENUM.ACE);
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players.add(bot1);
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players.add(bot2);
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//Act
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sut.handleCard(card, turnTable);
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//Assert
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assertEquals(bot1, turnTable.getCurrentPlayer());
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assertEquals(-1, turnTable.getDirection());
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}
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@Test
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public void doesTwoOfSpadesGiveTheNextPlayerTwoCardsTest() {
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//Arrange
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var hand = new ArrayList<Card>();
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Card card = new Card(TYPENUM.SPADES, VALUENUM.TWO);
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players.add(bot1);
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players.add(bot2);
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bot2.setHand(hand);
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//Act
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sut.handleCard(card, turnTable);
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//Assert
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assertEquals(2, bot2.getHand().size());
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}
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@Test
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public void isSevenStickyAndDoesNotChangeThePlayerTest() {
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//Arrange
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Card card = new Card(TYPENUM.SPADES, VALUENUM.SEVEN);
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players.add(bot1);
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players.add(bot2);
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//Act
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sut.handleCard(card, turnTable);
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//Assert
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assertEquals(bot1, turnTable.getCurrentPlayer());
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}
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@Test
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public void doesEightSkipTheNextPlayerTest() {
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//Arrange
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Card card = new Card(TYPENUM.SPADES, VALUENUM.EIGHT);
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players.add(bot1);
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players.add(bot2);
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players.add(bot3);
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//Act
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sut.handleCard(card, turnTable);
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//Assert
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assertEquals(bot3, turnTable.getCurrentPlayer());
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}
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@Test
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public void isKingKinkyAndDoesNotChangeThePlayerTest() {
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//Arrange
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Card card = new Card(TYPENUM.SPADES, VALUENUM.KING);
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players.add(bot1);
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players.add(bot2);
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//Act
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sut.handleCard(card, turnTable);
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//Assert
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assertEquals(bot1, turnTable.getCurrentPlayer());
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}
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}
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@@ -8,7 +8,7 @@ public class CardTest {
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@Test
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public void isAceOfSpadesPrintedCorrectlyTest() {
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//Assign
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//Arrange
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Card card = new Card(TYPENUM.SPADES, VALUENUM.ACE);
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//Act
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@@ -20,7 +20,7 @@ public class CardTest {
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@Test
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public void isJokerPrintedCorrectlyTest() {
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//Assign
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//Arrange
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Card card = new Card(TYPENUM.JOKER, VALUENUM.TWO);
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//Act
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@@ -27,7 +27,7 @@ public class DeckTest {
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@Test
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public void isDeckEmptyWhenDrawingTheFirstCardTest() {
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// Assign
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// Arrange
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int cardsToDraw = 1;
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// Act
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@@ -9,7 +9,7 @@ public class RefereeTest {
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@Test
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public void isSameCardTypeValidMoveTest(){
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//Assign
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//Arrange
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Card testCardOne = new Card(TYPENUM.HEARTS, VALUENUM.ACE);
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Card testCardTwo = new Card(TYPENUM.HEARTS, VALUENUM.EIGHT);
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@@ -22,7 +22,7 @@ public class RefereeTest {
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@Test
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public void isSameCardValueValidMoveTest(){
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//Assign
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//Arrange
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Card testCardOne = new Card(TYPENUM.HEARTS, VALUENUM.ACE);
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Card testCardTwo = new Card(TYPENUM.DIAMONDS, VALUENUM.ACE);
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@@ -35,7 +35,7 @@ public class RefereeTest {
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@Test
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public void isJokerOnAnyCardValidMoveTest() {
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//Assign
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//Arrange
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Card testCardOne = new Card(TYPENUM.HEARTS, VALUENUM.ACE);
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Card testCardTwo = new Card(TYPENUM.JOKER, VALUENUM.THREE);
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@@ -48,7 +48,7 @@ public class RefereeTest {
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@Test
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public void isAnyCardOnJokerValidMoveTest(){
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//Assign
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//Arrange
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Card testCardOne = new Card(TYPENUM.HEARTS, VALUENUM.ACE);
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Card testCardTwo = new Card(TYPENUM.JOKER, VALUENUM.THREE);
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@@ -61,7 +61,7 @@ public class RefereeTest {
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@Test
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public void isTwoOfHeartsAMauCardTest(){
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//Assign
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//Arrange
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Card testCard = new Card(TYPENUM.HEARTS, VALUENUM.TWO);
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//Act
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@@ -73,7 +73,7 @@ public class RefereeTest {
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@Test
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public void isJokerAMauCardTest(){
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//Assign
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//Arrange
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Card testCard = new Card(TYPENUM.JOKER, VALUENUM.THREE);
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//Act
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@@ -85,7 +85,7 @@ public class RefereeTest {
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@Test
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public void isThreeOfSpadesAMauCardTest(){
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//Assign
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//Arrange
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Card testCard = new Card(TYPENUM.HEARTS, VALUENUM.THREE);
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//Act
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@@ -98,7 +98,7 @@ public class RefereeTest {
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@Test
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public void isAceOfSpadesValidEndcardTest(){
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//Assign
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//Arrange
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Card testCardOne = new Card(TYPENUM.SPADES, VALUENUM.ACE);
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//Act
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@@ -110,7 +110,7 @@ public class RefereeTest {
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@Test
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public void isThreeOfHeartsValidEndcardTest(){
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//Assign
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//Arrange
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Card testCardOne = new Card(TYPENUM.HEARTS, VALUENUM.THREE);
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//Act
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118
src/test/java/mau/mau/TurnTableTest.java
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118
src/test/java/mau/mau/TurnTableTest.java
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@@ -0,0 +1,118 @@
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package mau.mau;
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import mau.mau.players.Bot;
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import mau.mau.players.Player;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import java.util.ArrayList;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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public class TurnTableTest {
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private TurnTable sut;
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private ArrayList<Player> players;
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private Bot bot1, bot2, bot3;
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@BeforeEach
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public void setUp() {
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Dealer dealer = new Dealer(new Deck());
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players = new ArrayList<>();
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bot1 = new Bot("Bot1", dealer);
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bot2 = new Bot("Bot2", dealer);
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bot3 = new Bot("Bot3", dealer);
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}
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@Test
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public void isNextPlayerBot2WhenCurrentPlayerIsBot1(){
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//Arrange
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players.add(bot1);
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players.add(bot2);
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players.add(bot3);
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sut = new TurnTable(players);
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//Assert
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assertEquals(bot1, sut.getCurrentPlayer());
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//Act
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sut.nextPlayer();
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//Assert
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assertEquals(bot2, sut.getCurrentPlayer());
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}
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@Test
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public void isNextPlayerBot3WhenBot1SkipsNextPlayer(){
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//Arrange
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players.add(bot1);
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players.add(bot2);
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players.add(bot3);
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sut = new TurnTable(players);
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//Assert
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assertEquals(bot1, sut.getCurrentPlayer());
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//Act
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sut.skipNextPlayer();
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//Assert
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assertEquals(bot3, sut.getCurrentPlayer());
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}
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@Test
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public void isNextPlayerBot3WhenBot1PlayedAce(){
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//Arrange
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players.add(bot1);
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players.add(bot2);
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players.add(bot3);
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sut = new TurnTable(players);
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//Assert
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assertEquals(bot1, sut.getCurrentPlayer());
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//Act
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sut.reverseDirection();
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sut.nextPlayer();
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//Assert
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assertEquals(bot3, sut.getCurrentPlayer());
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}
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@Test
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public void isNextPlayerBot1WhenBot1PlayedAceAndBot3Skipped(){
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//Arrange
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players.add(bot1);
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players.add(bot2);
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players.add(bot3);
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sut = new TurnTable(players);
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//Assert
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assertEquals(bot1, sut.getCurrentPlayer());
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//Act
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sut.reverseDirection();
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sut.skipNextPlayer();
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sut.nextPlayer();
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||||
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||||
//Assert
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assertEquals(bot1, sut.getCurrentPlayer());
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}
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||||
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||||
@Test
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public void isNextPlayerBot1WhenBot1PlayedEightAndThereAreOnlyTwoPlayers(){
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//Arrange
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players.add(bot1);
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players.add(bot2);
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sut = new TurnTable(players);
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||||
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//Assert
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||||
assertEquals(bot1, sut.getCurrentPlayer());
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||||
//Act
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sut.skipNextPlayer();
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||||
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||||
//Assert
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||||
assertEquals(bot1, sut.getCurrentPlayer());
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||||
}
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||||
}
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@@ -9,7 +9,7 @@ public class UtilsTest {
|
||||
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||||
@Test
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||||
public void isNumericStringNumericTest() {
|
||||
//Assign
|
||||
//Arrange
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||||
String numericString = "123";
|
||||
|
||||
//Act
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||||
@@ -21,7 +21,7 @@ public class UtilsTest {
|
||||
|
||||
@Test
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||||
public void isAlphabeticStringNumericTest() {
|
||||
//Assign
|
||||
//Arrange
|
||||
String numericString = "Koet";
|
||||
|
||||
//Act
|
||||
@@ -33,7 +33,7 @@ public class UtilsTest {
|
||||
|
||||
@Test
|
||||
public void isEmptyStringNumericTest() {
|
||||
//Assign
|
||||
//Arrange
|
||||
String numericString = "";
|
||||
|
||||
//Act
|
||||
@@ -45,7 +45,7 @@ public class UtilsTest {
|
||||
|
||||
@Test
|
||||
public void isCarriageReturnStringNumericTest() {
|
||||
//Assign
|
||||
//Arrange
|
||||
String numericString = "\n";
|
||||
|
||||
//Act
|
||||
|
||||
@@ -26,7 +26,7 @@ public class BotTest {
|
||||
|
||||
@Test
|
||||
public void canBotEndTheGameWithFourOfHeartsOnThreeOfHeartsTest() {
|
||||
//Assign
|
||||
//Arrange
|
||||
Card currentCard = new Card(TYPENUM.HEARTS, VALUENUM.THREE);
|
||||
hand.add(new Card(TYPENUM.HEARTS, VALUENUM.FOUR));
|
||||
sut.setHand(hand);
|
||||
@@ -43,7 +43,7 @@ public class BotTest {
|
||||
|
||||
@Test
|
||||
public void canBotDrawACardTest() {
|
||||
//Assign
|
||||
//Arrange
|
||||
Card currentCard = new Card(TYPENUM.SPADES, VALUENUM.THREE);
|
||||
hand.add(new Card(TYPENUM.HEARTS, VALUENUM.FOUR));
|
||||
sut.setHand(hand);
|
||||
@@ -60,7 +60,7 @@ public class BotTest {
|
||||
|
||||
@Test
|
||||
public void canBotPlayACardWithSameTypeTest() {
|
||||
//Assign
|
||||
//Arrange
|
||||
Card currentCard = new Card(TYPENUM.HEARTS, VALUENUM.THREE);
|
||||
Card spadesFive = new Card(TYPENUM.SPADES, VALUENUM.FIVE);
|
||||
Card clubsEight = new Card(TYPENUM.CLUBS, VALUENUM.EIGHT);
|
||||
@@ -82,7 +82,7 @@ public class BotTest {
|
||||
|
||||
@Test
|
||||
public void canBotPlayACardWithSameValueTest() {
|
||||
//Assign
|
||||
//Arrange
|
||||
Card currentCard = new Card(TYPENUM.DIAMONDS, VALUENUM.FIVE);
|
||||
Card spadesFive = new Card(TYPENUM.SPADES, VALUENUM.FIVE);
|
||||
Card clubsEight = new Card(TYPENUM.CLUBS, VALUENUM.EIGHT);
|
||||
@@ -104,11 +104,49 @@ public class BotTest {
|
||||
|
||||
@Test
|
||||
public void canBotChooseTheTypeItHasTheMostOfTest() {
|
||||
//TODO: implement test
|
||||
//Arrange
|
||||
Card spadesFive = new Card(TYPENUM.SPADES, VALUENUM.FIVE);
|
||||
Card clubsEight = new Card(TYPENUM.CLUBS, VALUENUM.EIGHT);
|
||||
Card heartsNine = new Card(TYPENUM.HEARTS, VALUENUM.NINE);
|
||||
Card heartsSeven = new Card(TYPENUM.HEARTS, VALUENUM.SEVEN);
|
||||
Card heartsThree = new Card(TYPENUM.HEARTS, VALUENUM.THREE);
|
||||
hand.add(spadesFive);
|
||||
hand.add(clubsEight);
|
||||
hand.add(heartsNine);
|
||||
hand.add(heartsSeven);
|
||||
hand.add(heartsThree);
|
||||
sut.setHand(hand);
|
||||
|
||||
//Act
|
||||
TYPENUM result = sut.getTypeChoice();
|
||||
|
||||
//Assert
|
||||
assertEquals(TYPENUM.HEARTS, result);
|
||||
assertNotSame(TYPENUM.SPADES, result);
|
||||
assertNotSame(TYPENUM.CLUBS, result);
|
||||
assertNotSame(TYPENUM.DIAMONDS, result);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void canBotChooseTheTypeItHasTheMostOfWhenThereIsATieTest() {
|
||||
//TODO: implement test
|
||||
//Arrange
|
||||
Card spadesFive = new Card(TYPENUM.SPADES, VALUENUM.FIVE);
|
||||
Card spadesEight = new Card(TYPENUM.SPADES, VALUENUM.EIGHT);
|
||||
Card clubsEight = new Card(TYPENUM.CLUBS, VALUENUM.EIGHT);
|
||||
Card heartsNine = new Card(TYPENUM.HEARTS, VALUENUM.NINE);
|
||||
Card heartsThree = new Card(TYPENUM.HEARTS, VALUENUM.THREE);
|
||||
hand.add(spadesFive);
|
||||
hand.add(spadesEight);
|
||||
hand.add(clubsEight);
|
||||
hand.add(heartsNine);
|
||||
hand.add(heartsThree);
|
||||
sut.setHand(hand);
|
||||
|
||||
//Act
|
||||
TYPENUM result = sut.getTypeChoice();
|
||||
|
||||
//Assert
|
||||
assertNotEquals(TYPENUM.CLUBS, result);
|
||||
assertNotEquals(TYPENUM.DIAMONDS, result);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
1. Bot
|
||||
1. ~~Bot~~
|
||||
2. Human
|
||||
3. Player
|
||||
4. Card
|
||||
5. CardHandler
|
||||
6. Dealer
|
||||
7. ~~Deck~~
|
||||
8. ~~Game~~
|
||||
9. ~~Referee~~
|
||||
10. TurnTable
|
||||
11. ~~Utils~~
|
||||
3. ~~Card~~
|
||||
4. CardHandler
|
||||
5. Dealer
|
||||
6. ~~Deck~~
|
||||
7. ~~Game~~
|
||||
8. ~~Referee~~
|
||||
9. TurnTable
|
||||
10. ~~Utils~~
|
||||
|
||||
Reference in New Issue
Block a user